| In this Issue: Derik Whittaker, Morten Nielsen, Jeff Prosise(-2-), Harold Martinez, WindowsPhoneGeek, Jesse Liberty(-2-), Martin Krüger, and Xianzhong Zhu. | ![]() |
Above the Fold:
| Silverlight: | "Multithread Programming in Silverlight 4" Xianzhong Zhu |
| WP7: | "Silverlight for Windows Phone Programming Tip #8" Jeff Prosise |
| XNA: | "Basic XNA" Harold Martinez |
From:
Derik Whittaker has a post up that all the WP7 devs should be interested in... adding runtime intelligence to your app by using PreEmptive's WP7 Edition of Dotfuscator... and he walks you through doing all that.
Morten Nielsen's latest post is about Copy/Paste on WP7 with the 'NoDo' update. Since that only works from Textboxes, he has restyled one to look like a TextBlock and make the user feel she's copy/pasting from/to a TextBlock...
Continuing his WP7 Programming tip series, Jeff Prosise has this number 8 up on displaying locally stored content in the WebBrowser control.
Jeff Prosise then steps away from his tips to start looking at Silverlight 5 Beta... this first post in that series is on Custom Markup Extensions... buncha code, examples, and external links
Windows then turns his blog over to Harold Martinez for a great intro to XNA with an eye toward applying it to a WP7 game... discussion and source.
WindowsPhoneGeek has the second tutorial up in his 'Building a WP7 Custom Validation Control' series... this time adding the validation logic and finishing the implementation... as always, lots of good code, diagrams, and links.
Jesse Liberty's Yet Another Podcast number 31 is with Laurent Bugnion at MIX11, and discussing all things MIX...
Jesse Liberty's next post is on the Silverlight 5 Beta ComboBox feature that adds type-ahead... good quick example code.
Martin Krüger's latest post is about what he pulled off with the RichTextBox after reading a post by David Anson where he added an attached dependency property on a WebBrowser control (link provided).
Xianzhong Zhu has a good code-filed post up on multi-threaded programming with Silverlight 4 in an effort to sum up several multi-threading techniques.
Stay in the 'Light!
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