Silverlight Cream for July 20, 2009 - 2 -- #648

In this Issue: Gavin Wignall, Alex Knight, Pete Brown, Tim Heuer, Katrien De Graeve(2), Brad Abrams(2), René Schulte, SilverLemma, Jonathan van de Veen, and Jobi Joy.


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Wow... check this out... Gavin Wignall brought a bunch of pixel shaders into Silverlight from WPF... very cool demo and Gavin... your email is full:)... and I added a Pixel Shaders tag!

Another awesome tutorial from Alex Knight... starting with an idea, producing a control.

Pete Brown posted the source for his Synthesizer. He's open to suggestions on a few things, so read the post.

For those of you that are still supporting Silverlight 2 apps and moving toward Silverlight 3, Tim Heuer has detailed instructions for doing so with Visual Studio 2008.

This is Katrien De Graeve's 2nd part of the series on SketchFlow. This time adding content, and she's got lots of useful external links.

In this video, Katrien De Graeve demonsrates the SketchFlow player that your customer would see to review the design... too cool!

Brad Abrams is going great guns with this demo... now he's adding an ADO.NET Data Service onto it. He calls out Shawn Wildermuth on one part and there's lots of good comments and discussion as well (since I'm late to this party).

Brad Abrams addresses reader's concerns about returning DAL types back to the client. To address those concerns he details the conversion to returning DTOs.

René Schulte took Bill Reiss' material from last week and turned it into an extension method for the WriteableBitmap including some goodness of his own... and you now have the source:)

SilverLemma goes through all the steps of creating, populating, and using a DomainUpDown control and includes some good external links in the process.

Jonathan van de Veen decided not to look at Silverlight 3 until it was released, and details his steps in approaching the conversion and testing. Including his overwhelming pleasure in the migration.

Jobi Joy shows how to get the binding infrastructure to (simply) re-evaluate all the bindings associated with the UI.

Stay in the 'Light!


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This article is part of the GWB Archives. Original Author: Dave Campbell

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