George Clingerman
13 posts.
- XNA for life! Or until my arm falls off at least….
- XNA Notes 003Another week and another whirlwind of wonderful works coming from the XNA Community. I find it crazy just how hard it is to keep up with everything going…
- XNA Notes 002This past week (much like every week in the XNA community) was filled with things happening and people doing cool things (and getting noticed for doing…
- XNA Notes 001Just a quick recap of things I noticed going on in or around the XNA community this past week. I’m sure there’s a lot I missed (it’s a pretty big…
- XNADevelopment.com : Would you like my Input? I’ve created a new sample called “Would you like my Input” for XNADevelopment.com. This sample demonstrates a…
- Kissy Poo Post-Mortem – Looking back at making an Xbox LIVE Indie GameKissyPooBox A short while ago I became a REAL game developer with the release of an XBLIG I helped create called “Kissy Poo”. Overall this game has been a…
- XNADevelopment.com - Getting Started with XNA development (2.0)gettingstarted The complete re-write for this tutorial for the XNA 2.0 framework has been posted to my site at XNADevelopment.com. In this tutorial I…
- A Conversation with Scott HanselmanI was listening to Scott Hansleman's 70th podcast the other day and it brought back a memory from the MVP summit. It was at one of the Microsoft parties…
- Portland Code Camp 3.0is nearly upon us and I hope you are as excited as I am (well, I might be excited and just a little nervous too, but you don't need to be nervous, Code…
- Managed DirectX Tutorial 02: Creating a 2D SpriteNote: The assumption is being made that previous tutorials have already been completed and that a project is available and in a state to make the changes…
- George Clingerman - GWB Game Design ChallengeNow that my XBox is in my grubby little hands, I just wanted to take the time to say thanks for putting together such a fun contest. It was a lot of fun…
- Managed DirectX Tutorial 01: Setting up DirectX or "Gee, I can make black form."The first thing you need to prepare when creating a 2D game in Managed DirectX is the device. The Direct3D device is what you will be using to render all…
- Managed DirectX Tutorial 03: Keyboard Input\[Note:\] The assumption is being made that previous tutorials have already been completed and that a project is available and in a state to make the…
