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This blog post is a brief follow up to my What’s New in Graphics and Game Development in Visual Studio 2013 post on the MVP Award blog. While writing that post I was testing out various features to try to make sure everything worked as expected. I had some trouble getting Remote Graphics Diagnostics (a/k/a remote graphics debugging) working on my first ......

Just a few minutes ago I uploaded version 1.1 of the Windows Store DirectX Game Template (WSDXGT) to the Visual Studio Gallery. If you already have it installed, it should show up as an update the next time you restart Visual Studio 2012 unless you’ve disabled update notifications (if it doesn’t show up but should, let me know; I forgot to keep a copy ......

As many of you may have heard, Microsoft is in the process of retiring the XNA/DirectX MVP award over the next year. Though it is sad that the award category is going away, I understand Microsoft’s reason and it makes a lot of sense. They continue to have a deep commitment to gaming technologies and to game development, and they do still love indie ......

I’ve at last finished converting the Windows Store DirectX C++ Sample Base (aka BaseWin8Direct3DApp) into a proper project template. Or, in this case, a multi-project project template. I then packaged that up into a VSIX file which I’ve posted to the Visual Studio Gallery as the Windows Store DirectX Game Template. Once installed (and yes, it works ......

At long last, I’ve finished the Bloom sample. You can get it here: http://www.bobtacoindustrie... It is a near replica of the XNA Bloom sample written in C++ using DirectXTK and my Windows Store DirectX C++ Sample base. It’s large (almost 15 MB) due to the TGA texture files that the tank model uses. This release ......

One part I wasn’t quite satisfied with in the original pixel perfect collision sample was the need to render the image in order to extract its data. Shawn Hargreaves suggested that I skip the middle man (at least for a few common formats), copy the data directly from the texture and perform CPU-side conversion to eliminate the render step and avoid ......

One of the more popular series of samples for XNA was the collision detection series. Especially the 2D pixel perfect collision and transformed pixel perfect collision. So as my first sample, I’ve replicated them. But since I don’t want to maintain more samples than I need to, they are all in a single sample. Everything is heavily commented and power ......

I’ve been working on this on and off for over a year now (having essentially restarted entirely in the latter half of 2012). At last it is finished. I give you a Windows Store DirectX C++ Sample Base. It’s something you could build a game on top of. It’s something you could build a sample on top of. It passes WACK testing (or did until I reverted to ......

So if cloud storage is down or your internet connection to your Xbox is down, in most cases you can still play games you saved to Cloud Storage. Note: This only applies to the Xbox that you last played the game on since it is relying on cached data. If you try it on some other Xbox then it may not work at all or may present you with older data (e.g. ......

I’m looking forward to the launch of the Nokia Lumia 920. Why? Well, it stacks up better than the competition for one thing. Then there’s also that security problem that certain other phones have. Mostly, though, it’s because I love my Lumia 900 and the 920, with Windows Phone 8, will be even better. Before I got my Lumia 900, I just took it as given ......

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