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  • jolson88 You know, for supposedly being in the post-PC era, I'm seeing a lot of tweets about the new Mac in my Twitter feed. #fb about 438 days ago
  • jolson88 @Anyware I find the difference in perception fascinating (and frustrating). about 441 days ago
  • jolson88 @Anyware Agreed. I've often wondered whether apps like yours can do well in freemium. about 441 days ago
  • jolson88 @Anyware Curious, have you tried an ad-driven freemium approach? about 441 days ago
  • jolson88 @Anyware Thx for the write-up! You know, I've been curious how well the freemium model would work outside of games... about 441 days ago

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An Archived Managed World This blog has moved to http://www.managed-world.com/blog

This is a series of articles that cover the concept of writing a simple 2D game in C# using the Managed DirectX libraries provided in the DirectX 9.0 SDK.

1) The One With The Game Spec

2) The One With The Game Loop

3) The One Where DirectX Gets Initialized

4) The One With All The Input - Commands

5) The One With All The Input - Console

6) The One With All The Input - Keyboard

7) The One With The Almighty UI - Coming Soon.....

Posted on Monday, February 16, 2004 4:14 PM Game Development | Back to top

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