Geeks With Blogs

@jolson88
  • jolson88 @Worthless_Bums Perhaps followed by "DID THIS EVER WORK?" or "HOW DIDN'T I NOTICE THIS BEFORE?" LOL, Those are always interesting ones. about 2 days ago
  • jolson88 @kurt_bieg Ah yeah! I did (thanks a bunch!!!) :). I thought I replied, but I guess not. At least, I've been thinking of replying for days :P about 3 days ago
  • jolson88 @Clarkezone Nope, just MonoGame as it supports Windows Phone :). I don't think I'll have to change any code. about 7 days ago
  • jolson88 Hm, now that the Win8 version of Project Acorn is done, I wonder how long it will take to port to Windows Phone? #monogame about 7 days ago

News

Series

Add to Technorati Favorites


An Archived Managed World This blog has moved to http://www.managed-world.com/blog

If you are subscribed to my RSS feed, you shouldn't see this as FeedBurner should have redirected you automatically. This blog has moved to http://www.managed-world.com/blog. This site is now for archive purposes. Thanks!



This morning, Channel 9 launched the new Channel 9 Learning Center. From Channel 9, here’s a description of what the Learning Center is: “The Channel 9 Learning Center is the destination for free technical training on emerging Microsoft products and technologies. The Learning Center consists of a set of courses with each course including a set of videos, ......

The Beta 2 version of DPE’s Visual Studio 2010 Training Kit is now live (you can find it at http://tinyurl.com/Beta2Tra... A training kit includes presentations, hands-on labs, and demos. This content is designed to help you learn how to utilize a variety of Visual Studio 2010 and .NET Framework 4 technologies. The Beta 2 release of the Training ......

In this episode of 10-4, we take a look at a new library in .NET Framework 4 and how it helps developers write applications that are more extensible and easier to maintain than before. For more information on the Managed Extensibility Framework, make sure to check out its home on Codeplex: http://www.codeplex.com/mef. For more 10-4 episodes, be sure ......

One of the big areas of improvements coming to Visual Studio 2010 and .NET Framework 4 is in the area parallel computing. There are a LOT of new features and improvements to existing features here with this latest release of our developer tools. Many people smarter and more capable than I have already written about most of this stuff, so there’s not ......

As I’ve been writing more F# code and learning more about the F# language, I have found myself intrigued by how some surprisingly simple language features can combine with each other to enable us to write very expressive code. While I am still learning F# (and realize just how much more I have to learn), I’m hoping that sharing some of these thoughts ......

Well, I said I was going to be moving on to CountdownEvent, but I was wrong. there is one more aspect of using Barrier that I just had to share (thanks go to Stephen Toub on the Parallel Computing Platform team for bringing this up). In my first Barrier post, I had mentioned: Barrier is a great new synchronization primitive to use when there is a known ......

Over the coming months, I would like to take you on a whirlwind tour of a bunch of the new data structures and APIs being added to the Base Class Libraries (BCL) for .NET Framework 4.0. This will take us everywhere from new multithreading-oriented data structures like Barrier and CountdownEvent, to more basic structures like Tuple. I’ll update this ......

In this first stage of our Tour de BCL, we will be passing through the new Barrier class. So what is a Barrier? Let’s take a look at the boring technical description for a Barrier: A Barrier is a synchronization primitive that enforces the stopping of execution between a number of threads or processes at a given point and prevents further execution ......

Here's a sneak peek at a project/library I'm currently working on: include Microsoft::Xna::Framework include Microsoft::Xna::Framework::... include RubyXna class FluxxGame < RubyXnaGame def initialize self.background_color = Color.black end def load(loader) @font = loader.load_font("Title") end def render(renderer) renderer.draw_text(@font, ......

Copyright © Jason Olson | Powered by: GeeksWithBlogs.net | Join free