Another week and another crazy amount of activity going on in the XNA community. I’m fairly certain I missed over half of it. In fact, if I am missing things, make sure to email me and I’ll try and make sure I catch it next week! (email@example.com). Also, if you’ve got any advice, things you like/don’t like about the way these XNA Notes are going let me know. I always appreciate feedback (currently spammers are leaving me the nicest comments so you guys have work to do!)
Without further ado, here’s this week’s notes!
Time Critical XNA News
- The XNA Team Blog reminds us that February 7th is the last day to submit XNA 3.1 games to peer review!
- Chris Williams kicks off the marketing campaign for our book
- Catalin Zima posts the comparison cheat sheet for why Angry Birds is different than Chickens Can’t Fly
- Jim Perry congratulates the developers selected by Game Developer Magazine for Best Xbox LIVE Indie Games of 2010
- @NemoKrad posts his XNAKUUG talks for all to enjoy
- George (that’s me!) preps for his XNA talk coming up on the 8th
- FireFly posts the last tutorial in his XNA Tower Defense tutorial series
- @fredericmy posts the main difference when porting a game from Windows Phone 7 to Xbox 360
- @ElementCy creates a pretty rad video of a MineCraft type terrain created using XNA
- Andrew Russel gets the first XNA badge on gamedev.stackexchange
- Subodh Pushpak blogs about his Windows Phone 7 XNA talk
- Slyprid releases the latest version of Transmute and needs more people to test
- SpynDoctorGames celebrates the 1 year anniversary of Your Doodles Are Bugged! Congrats!
- Noogy (creator of Dust the Elysian Tail) prepares his conversion to XNA 4.0
- @philippedasilva posts about the Indiefreaks Game Framework v0.2.0.0 Input management system
- Mommy’s Best Games debates what to do about High Scores with their new update
- @BinaryTweedDeej want to know if there’s anything the community needs to make XNA games for the PC. Give him some feedback!
- @mikebmcl promises to write us all a book (I can’t wait to read it!)
- @werezompire is going to live, LIVE, thanks to all the generosity and support from the community!
Xbox LIVE Indie Games (XBLIG)
- Making money in Xbox 360 indie game development. Is it possible?
- Kobun gets my respect as an XBLIG champion. I’m not sure who Kobun is, but if you’ve every read through the comment sections any time Kotaku writes about XBLIGs you’ll see a lot of confusion, disinformation in there. Kobun has been waging a secret war battling that lack of knowledge and he does it well. Also he’s running a pretty kick ass site for Xbox LIVE Indie Game reviews
- @radiangames releases his last Xbox LIVE Indie Game...for now
- Playing Avaglide with the Kinect controller
- Luke Schneider of Radiangames interviewed in Edge magazine
- Digital Quarters posts thoughts on why XBLIG’s online requirement kills certain genres
- Mommy’s Best Games shares the news that several XBLIGs were featured in the March 2011 issue of Famitsu 360
- NaviFairy continues with his Indie-Game-A-Day
- VVGTV continues with it’s awesome reviews/promotions for XBLIGs
- Magicka is an Indie Game doing really well on Steam AND it’s made using XNA
- GameMarx reviews Antipole
- Armless Octopus review Alpha Squad
- An interesting article about Kodu that Jim Perry found
XNA Game Development
- Sgt. Conker posts about the Natur beta, a new book and whether you can make money with XBLIG
- Tips for setting up SVN
- @bsimser found tons of royalty free music and soundfx for your XNA Games
- Post on the new features in the next Sunburn Editor
- @jasons_novaleaf posts source code for light pre-pass optimizations for #xna
- I’ve been learning about doing an A.I. for turn based games and this article was a great resource.