George Clingerman

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XNA Notes 002

This past week (much like every week in the XNA community) was filled with things happening and people doing cool things (and getting noticed for doing cool things!). You can definitely tell there are some Xbox LIVE Indie game developers starting to make some names for themselves. Can’t wait to name drop them at bars. Me- “Oh you played Game X? Yeah, I know the guy that made that. Pretty cool guy.” Yeah, I’ll be THAT guy.

 

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Print | posted on Friday, January 14, 2011 9:51 AM |

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# re: XNA Notes 002

Hey I agree with your statement "Xbox LIVE Indie game developers starting to make some names for themselves"

I think XBLIG, with its nearly 0 cost of entry, can foster a more personal 1 on 1 relationship between players and the developer. A programmer can release a quick game that is very personal. It doesnt have to be a big blockbuster.

I think if XBLIG developers make games that have a very unique style and not just try to make a 3D halo-style game. They could really get a cult following.

I don't know if you follow other indie develoeprs but "Cactus" comes to mind. His games are so unique looking that I could tell one of his games from a mile away. CACTUSQUID.com

I think XBLIGers should embrace their uniqueness to get a following.

I for one am trying such a strategy. Look for me in the AppHub forums: ReturnToAdventureMountain
1/14/2011 1:33 PM | Chris
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# re: XNA Notes 002

Hi.
Please Help me for structure a programming for desing and develope with XNA.
3/6/2011 12:20 AM | Akbar
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