So I spent another day resting up at home (and icing up). With nothing else to do but just sit, I took some more time to convert a lot of my older projects to the 3.0 CTP (fingers crossed when a 3.0 release comes out, updating them again is extremely smooth). I haven't updated all the accompanying tutorials, but the source code is not 3.0 compatible.
Without further ado, here's the next group that have been converted at XNADevelopment.com.
Fade In, Fade Out
This XNA framework tutorial demonstrates a simple technique for fading sprites in and out of a scene. There's the standard project just demonstrating the concept and then the accompanying project that adds a bit more just to keep it interesting.
Not So Healthy
This XNA framework tutorial shows a very basic health bar. I added supported for the Up and Down arrow keys so you can decrease and increase the health remaining just to help demonstrate the concept.
Falling Blocks You Move to Make Lines
Falling Blocks You Move to Make Lines is another one of those basic games you should make when you're starting out with game development. This one is a Tetris clone. Originally it had music and soundfx but I ripped those out in the conversion. I have to hunt up the all those assets I used and try to get them back into the project at some point.
The Road Not Taken
Finally, I recently posted that I converted The Road Not Taken project. Here's the video showing that code in action.
I had quite a busy weekend, but I had a lot of fun. Also got some time in to work on some new projects as well as doing these conversions and updates. Enjoy and as always feel free to contact me and leave comments. I'm kind of curious what people think about the videos. Does it help to have a video of the tutorial or game demo or is it something you could do without? Just wondering. So yeah, feel free to leave any feedback you might have, it's always appreciated!