Geeks With Blogs
George Clingerman       XNADevelopment.com

road I've posted a new tutorial at XNADevelopment.com. This one covers doing path collision using a color key. This was a really fun project to do this weekend. Really learned a lot so I thought I would share.

 
I have also added a couple simpler tutorials for both my benefit and yours. I was finding myself repeating certain steps over and over in each tutorial. Particularly walking a reader through creating a new game project and adding images to game project. So in an effort to stop repeating myself, I refactored (you can refactor tutorials right?)

 
There is now a tutorial specifically covering each of those activities and in the future I will just reference those tutorials instead of saying the same thing over and over. I think they both turned out pretty well and contain quite a bit of useful information. I am hoping this helps speed up both the tutorial process and moving through the tutorials so people can skip steps they are familiar with. So if you need a refresher, here is a tutorial covering creating a new Windows game project and how to add images to a game project.


Well, it is late and it has been a long weekend so that's all I have for now. Let me know what you think of the new tutorial The Road Not Taken. I always appreciate any comments or feedback you might have.

 
Have fun!

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Posted on Sunday, October 28, 2007 11:08 PM XNA Development , XNA | Back to top


Comments on this post: The Road Not Taken: An XNA tutorial covering color key path collision

# re: The Road Not Taken: An XNA tutorial covering color key path collision
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Really cool George! I think this could make a very interesting concept for a marble game or Line-Rider type of game. I look forward to experimenting with it more later.
Left by Chris Williams on Oct 29, 2007 12:56 PM

# re: The Road Not Taken: An XNA tutorial covering color key path collision
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Nice piece!

Though I'm seeing a disturbing trend of your game titles becoming shorter... ;D
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Left by Jim Perry on Nov 01, 2007 4:46 PM

# re: The Road Not Taken: An XNA tutorial covering color key path collision
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The tutorial looks great, but in the LoadGraphicsContent(bool loadAllContent) method the following line of code won't work: mTrack = content.Load<Texture2D>("Track");

Intelesense doesn't like 'content'. I don't know if I need to use a using statement, or if my version of the software (downloaded today) is newer than yours, and that's causing the problem.

Thanks!
Left by Anthony on Nov 07, 2007 1:45 PM

# re: The Road Not Taken: An XNA tutorial covering color key path collision
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Anthony, you need to make sure you create a new Windows Game project when you start working.

"content" is an object that is created automatically by the XNA framework when you create a a new Windows game project so it should already be there for you to use.

Just follow the tutorial on my site for making a new Windows game project first if you need some help figuring that out.

Glad you like the tutorials and I hope that helps!
Left by George Clingerman on Nov 07, 2007 2:43 PM

# re: The Road Not Taken: An XNA tutorial covering color key path collision
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Wow, you are prompt! I originally did create a Window’s Game Project, and I don’t know if C# was just having a brain fart or what. I created a new project, copied, and pasted my code from the last project, and all works well.
On a side note you have some of the finest tutorials I’ve seen for XNA game development (that is coming from a former computer programming college prof.)
I read you Bio, and you seem like a cool guy. I also professionally program in VB.Net, and C++, and I have two daughters that love games! I started progamming on an Apple II, and C-64. I’m using XNA to play around with, and get a handle on C#.
Keep up the good fight!

Anthony
Left by Anthony on Nov 07, 2007 4:47 PM

# re: The Road Not Taken: An XNA tutorial covering color key path collision
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I use the same way of collisiondetection as you do in a 3d game. But i want to bounce back in the right direction when a collision occurs. Do you have any idea's for this? i have some troubles with defining the right direction.
Left by joris on Dec 06, 2007 5:35 AM

# re: The Road Not Taken: An XNA tutorial covering color key path collision
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Great project! Some extra things that can be added. Instead of going at constant speed add speed variable that increase with Up/Down keys. When collision occurs just decrease speed of car instead of just stopping it. That way has some feel of real game. Just make collision check not to get out of the window.

Otherwise the collision detection is a little bit murky. Maybe a tutorial that shows some funky stuff with this "fake" drawing would be cool.

Kudos for the tutorial. Its my first real game :))
Left by Evgeni Petrov on Jan 03, 2008 8:02 AM

# re: The Road Not Taken: An XNA tutorial covering color key path collision
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@Evgeni - Thanks! Glad you enjoyed it. This was just meant to be a demo for how to do the collision and not a game I was working on myself, but I highly encourage you to go ahead and play with adding any enhancements you can imagine!

I'll have to think about how to make the "collision detection" part less murky. I really wanted to try and make this concept more approachable for beginners so it sounds like I need some more work.

Thanks again for the feedback!
Left by George Clingerman on Jan 03, 2008 8:55 AM

# re: The Road Not Taken: An XNA tutorial covering color key path collision
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Thank you very much for your tutorials, I'm a begginer in XNA and I have to do a videogame for the proyect of computer science, and they are helping me a lot. I look forward to seeing some more tutorials. Bye!
Left by Laguna Lore on Jan 08, 2008 6:59 AM

# re: The Road Not Taken: An XNA tutorial covering color key path collision
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Awesome tutorial, i'm having trouble with the
"graphics.GraphicsDevice.ResolveRenderTarget(0);"

In XNA 2.0 it doesn't exist. How can i get around this?
Left by Bos on Jan 10, 2008 3:29 AM

# re: The Road Not Taken: An XNA tutorial covering color key path collision
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Looking on the net, there is alot of talk about this change from 1.0 to 2.0
The problem seems to ly with preserveContents, when the RenderTarget is changed and thus removed
Left by Bos on Jan 10, 2008 3:57 AM

# re: The Road Not Taken: An XNA tutorial covering color key path collision
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Ok, after converting back to 1.0, and still getting some funky errors, I rechecked the code, and realized I was using the wrong renderTarget in the collision code. Went back to 2.0 and jst removed the code for ResolveRenderTarget(0);
and put the right texture target in.

Thanks >.<

Peace out!
Left by Bos on Jan 10, 2008 4:46 AM

# re: The Road Not Taken: An XNA tutorial covering color key path collision
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Isn' the collision detection algorithm a bit expensive?
Is there some other way, i dunno, for instance checking only the boundaries of the rectangle instead of the whole rectangle?
Anyway, great tutorial, i think i will use it to make some little game. :)
Left by Pasko on Jan 21, 2008 3:23 AM

# re: The Road Not Taken: An XNA tutorial covering color key path collision
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Hi, that's still me.
I just finished my game, for anybody interested, i can give a little refining to the collision algorithm. As i said in my previous post, we actually need to check only the bounds of the car, and, assuming no obstacle smaller than the car itself, only the SIDES of the car. Thus, the algorithm becomes:
for (int x = 0; x < mCarWidth; x++)
{
boolCrashLeft |= CheckTerrain(myColors[x], ...);
boolCrashRight |= CheckTerrain((myColors[aPixels - x - 1], ...);
}

thus distinguishing between left and right crashes (so we know where we should move the car).

Bye, Pasko
Left by Pasko on Feb 02, 2008 12:49 PM

# re: The Road Not Taken: An XNA tutorial covering color key path collision
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Thank you very much for your tutorials, I'm a begginer in XNA.
It`s a really fun.
Left by hemroids on Jul 29, 2008 1:38 PM

# re: The Road Not Taken: An XNA tutorial covering color key path collision
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I to get this working under 2.0 I had to:

#1 - create new project
#2 - paste in body of class from original game.cs to new project game.cs
#3 - comment out Content Manager Declaration
#4 - add Content.RootDirectory = "Content"; in place of comment out in previous step
#5 - search replace "content" to "Content" (with Capital C, check off "match case" in search replace dialog)
#6 - comment out content = new Content Manager line
#7 - replace ResolveBackBuffer(0) calls (2) with GetRenderTarget(0)

done.
Left by Bart on Aug 12, 2008 6:23 PM

# re: The Road Not Taken: An XNA tutorial covering color key path collision
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p.s. correction - step 4 should be performed after step 6. Sorry about that.
Left by Bart on Aug 12, 2008 6:26 PM

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Thank you very much for your tutorials!
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Ur tutorials are gonna be great use in this class i am takin we are startin on a new project and its really fun!!!:))))))
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Sorry, forgot to thank you for a great preview. Thanks for stepping in at such short notice!
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# re: The Road Not Taken: An XNA tutorial covering color key path collision
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Hey just wanted to tell you that if you´re using XNA 2.0 or higher and you have problems with the graphics.GraphicsDevice.ResolveRenderTarget(0); method you just need to delete both lines were it appears.

According to this article, those methods are no longer in XNA 2.0, 3.O http://geekswithblogs.net/clingermangw/archive/2007/10/28/116426.aspx

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# re: The Road Not Taken: An XNA tutorial covering color key path collision
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http://blogs.msdn.com/b/shawnhar/archive/2010/03/26/rendertarget-changes-in-xna-game-studio-4-0.aspx

Get texture is no longer part of XNA 4.0 see above article.
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# re: The Road Not Taken: An XNA tutorial covering color key path collision
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SpriteEffects.None, 0);
mSpriteBatch.End();

graphics.GraphicsDevice.SetRenderTarget(null);

return mTrackRenderRotated;
}
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