George Clingerman

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The Road Not Taken: An XNA tutorial covering color key path collision

road I've posted a new tutorial at XNADevelopment.com. This one covers doing path collision using a color key. This was a really fun project to do this weekend. Really learned a lot so I thought I would share.

 
I have also added a couple simpler tutorials for both my benefit and yours. I was finding myself repeating certain steps over and over in each tutorial. Particularly walking a reader through creating a new game project and adding images to game project. So in an effort to stop repeating myself, I refactored (you can refactor tutorials right?)

 
There is now a tutorial specifically covering each of those activities and in the future I will just reference those tutorials instead of saying the same thing over and over. I think they both turned out pretty well and contain quite a bit of useful information. I am hoping this helps speed up both the tutorial process and moving through the tutorials so people can skip steps they are familiar with. So if you need a refresher, here is a tutorial covering creating a new Windows game project and how to add images to a game project.


Well, it is late and it has been a long weekend so that's all I have for now. Let me know what you think of the new tutorial The Road Not Taken. I always appreciate any comments or feedback you might have.

 
Have fun!

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Print | posted on Sunday, October 28, 2007 11:08 PM | Filed Under [ XNA Development XNA ]

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# re: The Road Not Taken: An XNA tutorial covering color key path collision

Really cool George! I think this could make a very interesting concept for a marble game or Line-Rider type of game. I look forward to experimenting with it more later.
10/29/2007 12:56 PM | Chris Williams
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# re: The Road Not Taken: An XNA tutorial covering color key path collision

Nice piece!

Though I'm seeing a disturbing trend of your game titles becoming shorter... ;D
10/29/2007 7:57 PM | Cryovat
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11/1/2007 4:44 PM | boki
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# re: The Road Not Taken: An XNA tutorial covering color key path collision

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11/1/2007 4:46 PM | Jim Perry
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# re: The Road Not Taken: An XNA tutorial covering color key path collision

The tutorial looks great, but in the LoadGraphicsContent(bool loadAllContent) method the following line of code won't work: mTrack = content.Load<Texture2D>("Track");

Intelesense doesn't like 'content'. I don't know if I need to use a using statement, or if my version of the software (downloaded today) is newer than yours, and that's causing the problem.

Thanks!
11/7/2007 1:45 PM | Anthony
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# re: The Road Not Taken: An XNA tutorial covering color key path collision

Anthony, you need to make sure you create a new Windows Game project when you start working.

"content" is an object that is created automatically by the XNA framework when you create a a new Windows game project so it should already be there for you to use.

Just follow the tutorial on my site for making a new Windows game project first if you need some help figuring that out.

Glad you like the tutorials and I hope that helps!
11/7/2007 2:43 PM | George Clingerman
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# re: The Road Not Taken: An XNA tutorial covering color key path collision

Wow, you are prompt! I originally did create a Window’s Game Project, and I don’t know if C# was just having a brain fart or what. I created a new project, copied, and pasted my code from the last project, and all works well.
On a side note you have some of the finest tutorials I’ve seen for XNA game development (that is coming from a former computer programming college prof.)
I read you Bio, and you seem like a cool guy. I also professionally program in VB.Net, and C++, and I have two daughters that love games! I started progamming on an Apple II, and C-64. I’m using XNA to play around with, and get a handle on C#.
Keep up the good fight!

Anthony
11/7/2007 4:47 PM | Anthony
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# re: The Road Not Taken: An XNA tutorial covering color key path collision

I use the same way of collisiondetection as you do in a 3d game. But i want to bounce back in the right direction when a collision occurs. Do you have any idea's for this? i have some troubles with defining the right direction.
12/6/2007 5:35 AM | joris
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# re: The Road Not Taken: An XNA tutorial covering color key path collision

Great project! Some extra things that can be added. Instead of going at constant speed add speed variable that increase with Up/Down keys. When collision occurs just decrease speed of car instead of just stopping it. That way has some feel of real game. Just make collision check not to get out of the window.

Otherwise the collision detection is a little bit murky. Maybe a tutorial that shows some funky stuff with this "fake" drawing would be cool.

Kudos for the tutorial. Its my first real game :))
1/3/2008 8:02 AM | Evgeni Petrov
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# re: The Road Not Taken: An XNA tutorial covering color key path collision

@Evgeni - Thanks! Glad you enjoyed it. This was just meant to be a demo for how to do the collision and not a game I was working on myself, but I highly encourage you to go ahead and play with adding any enhancements you can imagine!

I'll have to think about how to make the "collision detection" part less murky. I really wanted to try and make this concept more approachable for beginners so it sounds like I need some more work.

Thanks again for the feedback!
1/3/2008 8:55 AM | George Clingerman
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# re: The Road Not Taken: An XNA tutorial covering color key path collision

Thank you very much for your tutorials, I'm a begginer in XNA and I have to do a videogame for the proyect of computer science, and they are helping me a lot. I look forward to seeing some more tutorials. Bye!
1/8/2008 6:59 AM | Laguna Lore
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# re: The Road Not Taken: An XNA tutorial covering color key path collision

Awesome tutorial, i'm having trouble with the
"graphics.GraphicsDevice.ResolveRenderTarget(0);"

In XNA 2.0 it doesn't exist. How can i get around this?
1/10/2008 3:29 AM | Bos
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# re: The Road Not Taken: An XNA tutorial covering color key path collision

Looking on the net, there is alot of talk about this change from 1.0 to 2.0
The problem seems to ly with preserveContents, when the RenderTarget is changed and thus removed
1/10/2008 3:57 AM | Bos
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# re: The Road Not Taken: An XNA tutorial covering color key path collision

Ok, after converting back to 1.0, and still getting some funky errors, I rechecked the code, and realized I was using the wrong renderTarget in the collision code. Went back to 2.0 and jst removed the code for ResolveRenderTarget(0);
and put the right texture target in.

Thanks >.<

Peace out!
1/10/2008 4:46 AM | Bos
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# re: The Road Not Taken: An XNA tutorial covering color key path collision

Isn' the collision detection algorithm a bit expensive?
Is there some other way, i dunno, for instance checking only the boundaries of the rectangle instead of the whole rectangle?
Anyway, great tutorial, i think i will use it to make some little game. :)
1/21/2008 3:23 AM | Pasko
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# re: The Road Not Taken: An XNA tutorial covering color key path collision

Hi, that's still me.
I just finished my game, for anybody interested, i can give a little refining to the collision algorithm. As i said in my previous post, we actually need to check only the bounds of the car, and, assuming no obstacle smaller than the car itself, only the SIDES of the car. Thus, the algorithm becomes:
for (int x = 0; x < mCarWidth; x++)
{
boolCrashLeft |= CheckTerrain(myColors[x], ...);
boolCrashRight |= CheckTerrain((myColors[aPixels - x - 1], ...);
}

thus distinguishing between left and right crashes (so we know where we should move the car).

Bye, Pasko
2/2/2008 12:49 PM | Pasko
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# re: The Road Not Taken: An XNA tutorial covering color key path collision

Thank you very much for your tutorials, I'm a begginer in XNA.
It`s a really fun.
7/29/2008 1:38 PM | hemroids
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# re: The Road Not Taken: An XNA tutorial covering color key path collision

I to get this working under 2.0 I had to:

#1 - create new project
#2 - paste in body of class from original game.cs to new project game.cs
#3 - comment out Content Manager Declaration
#4 - add Content.RootDirectory = "Content"; in place of comment out in previous step
#5 - search replace "content" to "Content" (with Capital C, check off "match case" in search replace dialog)
#6 - comment out content = new Content Manager line
#7 - replace ResolveBackBuffer(0) calls (2) with GetRenderTarget(0)

done.
8/12/2008 6:23 PM | Bart
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# re: The Road Not Taken: An XNA tutorial covering color key path collision

p.s. correction - step 4 should be performed after step 6. Sorry about that.
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Thank you very much for your tutorials!
9/25/2008 12:58 AM | Demmy
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Ur tutorials are gonna be great use in this class i am takin we are startin on a new project and its really fun!!!:))))))
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Sorry, forgot to thank you for a great preview. Thanks for stepping in at such short notice!
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# re: The Road Not Taken: An XNA tutorial covering color key path collision

Hey just wanted to tell you that if you´re using XNA 2.0 or higher and you have problems with the graphics.GraphicsDevice.ResolveRenderTarget(0); method you just need to delete both lines were it appears.

According to this article, those methods are no longer in XNA 2.0, 3.O http://geekswithblogs.net/clingermangw/archive/2007/10/28/116426.aspx

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# re: The Road Not Taken: An XNA tutorial covering color key path collision

Ok I am trying to use this in a game I am making with xna 3.1. I just dont understand all the math that is invovled what is really getting me is the scaling. My image doesnt need to be scaled but once I take it out it doesnt work any more. how can I change the code so I dont have to use scaling?
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# re: The Road Not Taken: An XNA tutorial covering color key path collision

@kingpinzs

You can leave it in if you aren't confident in removing the scale code. You can just set mCarScale to 1.

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