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WTF Next? Dev ramblings from a master of nothing.

I’ve been digging through the CTP for VS2010, and I have to say that if you haven’t started trying it out, start. Keep in mind, the CTP will hog as much as 40 gigs of space (between the twelve 700 meg parts and the final 25 gig Virtual PC image), but getting to play around with the new features is great.

Maybe you’re telling yourself, “I’m not advanced enough to know what to play around with to enjoy the new stuff…” There are walkthroughs. If you use Visual Studio on any semblance of a regular basis, the walkthroughs will show you what you can do.

With that out of the way, let’s talk about the new floating capabilities of the IDE. For real, I cannot wait for this simple and powerful feature. If you’ve ever used Gimp or any other program that has separated windows for the UI, that’s sort of how the new VS works, but better.

With the new Visual Studio shell (based on WPF) you can have Visual Studio however you like, and have it with simple clicks. Here are a couple screenshots to illustrate what I’m talking about:

IDE before floating.

This is Visual Studio when we first start it. If I start dragging stuff around I get handles similar to what we already have.

image

So meh, not exciting. Let's get to something worthwhile. Here's what a regular work environment for a winforms app might look like...

image

Let me start dragging things around...

image

Now I've got floating tabs! (Pardon me while I try and make this more exciting than it looks) The tabs themselves aren't that spectacular, but what this really allows for you to do is consume one window with the form design and another with the code. Sure, you can currently split the panes and look at both, but who wants to code in that much of a fraction? Such simple feature implementations that provide such great potential is why I consistently look forward to the future of Visual Studio and .NET

For a final note, again I stress that if you want to try out the new Visual Studio CTP, get it soon. The CTP expires January 1st, 2009. There are great walkthroughs to put you ahead of the game, and they go over a variety of cool things you can start looking forward to for the near future.

Posted on Tuesday, November 11, 2008 2:09 PM Microsoft | Back to top


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