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profile for borrillis on Stack Exchange, a network of free, community-driven Q&A sites
Mathoms There and back again... a blogging story.
GeeksWithBlogs has been a great property ever since I decided to start bloggging, however I have outgrown it and am moving to a new location. Please visit me at http://michaelcummings.net from now on. The RSS feed has been updated so that should automatically update to the new address. I’ll miss GWB, but my new property is hosted on Azure using Orchard ......

Wednesday, June 12, 12:00 – 1:00 EDT ONLINE LEVEL: Beginner to Expert – all experience levels welcome REGISTER: http://aka.ms/Hpwns9 In this one-hour online workshop you will learn how to develop Windows 8 apps using the Twitter, Meetup and Facebook APIs. Twitter, Meetup and Facebook are the premier social networking sites and their API’s provide access ......

Description The StackExchange Starter Kit is a XAML/C# Windows 8 app based on the Blank Template that demonstrates calling the StackExchange REST API's. The JSON payload for Questions, Answers, Comments, Users is deserialized into a set of C# classes that define the Data Model. That data then is selectively copied into the View Model for binding to ......

REGISTER NOW >> You're invited. Select a date below to register online or call 1-877-MSEVENT Farmington, CT Game Dev Mashup 5/4 5/11 6/1 6/8 6/15 6/22 6/29 Cambridge, MA Game Dev Mashup 5/18 5/11 6/8 6/1 6/22 6/15 New York City, NY Mashup 5/11 5/18 6/1 6/8 6/15 6/22 6/29 FREE Events Seating is limited, so register today. Events run from 10 am ......

In a previous post I described how to integrate XNA Game Studio Content Pipeline Projects into your MonoGame pipeline. The downside of the previous recipe is that is requires a paid edition of Visual Studio 2012. This recipe will show you how to incorporate the outputs of a XNA Game Studio 4.0 Content Pipeline project into your MonoGame for Windows ......

A large part of my current job is to work with developers to encourage and help them create apps and or games. Many developers do not have the necessary skills to create quality artwork for their app or game. The obvious next choice is to scour the internet looking for something that might work. Unfortunately not all artwork on the internet is free from restrictions in order to use it in your app.

In my last post, I discussed how to use the XNA GS 4.0 Content Pipeline project along side the MonoGame Game projects. Since the release of MonoGame 3.0, the MonoGame team has been hard at work in implementing their own Content Pipeline to build xnb files. My only criticism at this point is that it currently does not maintain compatibility with existing ......

Overview There are several series from fellow Microsoft Evangelists on using MonoGame for your Windows 8 Store apps. I don’t want to duplicate what they have already done, so instead I’ll refer you to them below. These articles should give you a good start on using MonoGame to build your next game for Windows 8. Go ahead and read through these articles ......

I hate having to install an IDE on a build server. It just seems like a complete waste of space. I’ll never launch the IDE on the build server. A build server should be just to build software not develop it. So it seems very wasteful to have to install VS 2008 or VS 2010 in order to install Xna Game Studio 3.1 or 4.0. Well, wait no longer, I have solved ......

Hear Ye! Hear Ye! Today we pushed a maintenance release for Axiom v0.8 ( crickhollow ). While there are not a lot of tickets closed for this release, a lot of work when into the build system to automate the release process. It now takes 45 minutes to pull a clean working copy from the subversion repository, build all the assemblies and documentation, ......

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