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Code.Blog Code Talk for the Game Developer June 2010 Entries
Deep Fried Devcast - Episode 1 (Chatting XNA with Zman and Clingerman)

The first episode of the Deep Fried Devcast is up for download and stream at www.deepfrieddevcast.com.  In the first episode we talk with Andy 'Zman' Dunn and George Clingerman (of GWB fame!) about XNA, game development, and their Xbox Indie Game, Kissy Poo.

You can even win a copy of Kissy Poo!

Make sure you stop by the forums and please subscribe on iTunes if you like it and want to hear more.  New shows ever 2 weeks!

Posted On Tuesday, June 29, 2010 2:04 AM

www.DeepFriedDevcast.com Now Live!

www.DeepFriedDevcast.com is now live though very low on content at the moment.  I have plans next week to record the majority of the show and mix/edit it the weekend after.  I would say look for a new show announcement the week of June 20.

Posted On Friday, June 11, 2010 5:24 AM

Introducing Deep Fried Devcast
I've been working on a new podcast for the game development community called the Deep Fried Devcast. Currently we are in pre-production but should have some episodes up in the near future. Here is a quick FAQ about the show: What is the Deep Fried Devcast? The Deep Fried Devcast is a bi-weekly show all about game development. The show will feature developer interviews, a focus on the technical aspects of game development (programming, technical design), the business of team game development (time ......

Posted On Thursday, June 10, 2010 8:32 AM

Sign of a Good Game
(Warning: This post contains spoilers about SILENT HILL 2. If you haven't played this game, you are dumb) What is one sign of a great game? One of the signs I realized recently is when a game continues to stun and surprise you years and years after you've played and beaten it. As a major Silent Hill fan, I recently was reminded of Silent Hill 2 and even though see it as one of my favorite Silent Hill games, there are still things I'm learning about it that are neat little additions that add to the ......

Posted On Monday, June 7, 2010 8:40 AM

Game-a-Week 2 (The Sequel)
After finishing Game-a-Week One I immediately wanted to go back and begin refactoring the code although I also wanted to work on a game demo idea I've had for quite awhile. I tried doing both over the holiday weekend while up north (without internet!) and eventually hit a wall with an error. Today I am going to restart my refactoring and updates by starting Game-a-Week 2. This challenge is to do the following: Refactor the old code Add a handful of new features to the demo This sounds simple enough ......

Posted On Thursday, June 3, 2010 2:10 AM

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