DirectX Demo Progress Report

After about 2 weeks of struggling to find the problem I've been having in this DirectX demo I finally found out what it is.  I passed my DXDevice correctly (which I had initially assumed was wrong) and the class totally got it fine.  Problem was, I was passing the device before CreateDevice() was even thought of being called.  For those who don't know, your DXDevice is filled as a sort of return by CreateDevice().  It's times like these I feel like a complete idiot.  But thankfully now my model renders and I've implemented my scene manager, behold the glory!

Print | posted on Sunday, April 20, 2008 11:54 AM

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