So, as usual, I'm apologizing for not updating my blog for a (long) while, but I've got a lot on my plate. So, here is what I'm working on right now.
I've been planning a D&D application for a long time. I want to do something that no one has been able to do, capture ALL of the rules in code. Several people have tried, with varying degrees of success, but I've got some ideas that might make it a reality. I don't want to go into too much detail, but what I've started coding up looks very promising so far, it's just that there are so many rules and they have to be extensible.
For a start, I need to support the 3 core books, Player's Handbook, Dungeon Master's Guide, and Monster Manual. By the way, what's up with a "handbook," a "guide," and a "manual"? Shouldn't they all be one or the other? Either way, those 3 books are (for 3.5 edition anyway) covered by the OGL, the Open Gaming License. All other material, by Wizards or otherwise, is not open source, so I can't release anything without express permission by its copyright holder. However, I want to be able to support any and all material, so I have to make everything extensible; I have to develop an actual framework, which is a LOT of work. Luckily, it's what I like to do.
So, I'm working on an extensible D&D framework in preparation for a player character management system, which will go on to be a DM's campaign management system, then a full-blown pencil and paper replacement, all on a shoestring budget of "free".
What do you think?
Dave
PS - I actually got comments (that weren't spam) from this post. I think those are the very first comments I ever received. Thanx!