A .NET wrapper for the great Newton Game Dynamics Engine was released yesterday, so if you have searched for a physics engine to work with Managed DirectX give it a try. That is what I am doing right now :-) There are many examples for Newton out there and also the SDK includes some examples in C++, so it shouldn't be a Problem to get into that stuff. SDK Download and Links to other examplesGreat examples but in Delphi but well documented Free Fluid Simulation example in Directx 9Definetly worth...
..... then "The Z Buffer" Site is the way to go. The Site made by ZMan a.k.a Andy Dunn looks really promising, I already found some infos I did'nt know yet. So keep up the good work and I think the growing community (and myself) will really appreciate your work
After my last post , which is now a long time ago, David Weller has picked up the topic about my open question if VB.NET discriminates directly DirectX and Tom Miller posted also his thoughts about it. And he made it clear what also my originally thought was , it is just a simple Bug and will be fixed in a future release. I NEVER wanted to presume that this was intentionally against VB developers (because i am not one of the die hard vbies , i am just using vb due to my laziness on writing punctuations...