I've begun work on a web-based game involving mostly a text interface (so far) involving some resource management, researching technology, unit design and combat...etc. All the things that support a pretty strenuous game engine yet is light on the interface. Should make for something fun, if a little tired. Leastways, that's my hope.
It is going to be Rogue-like in one way: lots of serious stuff going on under the hood with little in the way of interface. I intend it to be an ongoing game played over a set period of time, measured in days (or someone completes a victory condition). I have an abstract on it, but basically it is mixture of Syndicate (ye gods, how I loved that game...it's available on abandonware sites...or so I've heard) and Neuromancer/Bladerunner with a serious nod to the basics of the CIV type engine. It's my first project of this scope, and I know it will take me a long time to complete, but it should be tons of fun to build.
I am considering using SQL Server as my backend, but wondered if anyone had a better suggestion. The webserver will likely be doing some serious calculation around combat and such, so I suspect the db server isn't really much of a problem so long as it tuned well. The front-end will be written in ASP.Net (VB most likely, but might write some of it in C# for grins), so SQL Server seems an obvious choice.
Wish me luck!
posted @ Monday, August 25, 2008 3:00 PM