BattleshipNet re-paint problem: update

Well, I am still working on the issue with the repaint event on the main form causing a second repaint on the grid. I tried moving the logic code for the interface to the KeyUp event, rather than the KeyDown. This seems to allow only one repaint of the form. I am double-buffering and I see the results of it. However, the emulator performs so poorly (speed-wise) that the screen still appears to flicker. However, it looks much better than it did for sure. I can know move more on to the actual game engine.....that should be fun. :-)
Print | posted on Monday, June 06, 2005 7:50 AM
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