// ThomasWeller

C#/.NET software development, software integrity, life as a freelancer, and all the rest


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During the last months, I was doing software development the 'traditional' way (writing code as accurate as you can, then hoping that it's good enough - HDD, Hope-driven development). When I thereafter reviewed my understanding of Test-driven development, it turned out that there are some concepts that I just don't buy anymore...

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This post started out to be a reply to another blog post about some detail of the red/green/refactor cycle in TDD. It ended up as a fairly extensive description of my own personal practice of doing TDD in C#, featuring quite some VS add-ins and discussing some (real-world) aspects of test-driven development along the way...

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Most people - even the overwhelming majority of programmers - would say that the main activity of a software developer is "writing source code". But this is a fatal misconception - about 75% of all time and money (sometimes even more) is spent on some sort of maintenance activity. Far too little effort goes in the future maintainability of a software product during actual development, which in turn leads to software systems that cause substantial technical and financial problems..

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From time to time (and when there's room for it, of course), I'm doing a Code Kata to keep my programming fingers flexible and to see myself programming outside the usual business context. Lately, I did the KataPotter , and doing it gave me some valuable insights into my coding process...

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I am practicing Test Driven Development (TDD) for some time now, and I hardly can imagine writing software another way nowadays, or could even imagine a reason why I should do so. Time to reflect upon my personal reasons for practicing and being so convinced about this technique...

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Lately, there was a blog post by Joel Spolsky called "The Duct Tape Programmer", which is very opinionated and caused quite a lot of responses and discussions in the blogosphere. Basically, this post contrasted the duct tape worldview of developing software to the astronaut architect's, forcing programmers to decide between quick-and-dirty solutions on the one side and analysis paralysis on the other. While all objective arguments against that are already made, here are some additional thoughts.

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One of the new language features, that come with C# 4.0, is the new 'dynamic' keyword. I was totally horrified when I first read about it, because it makes it much too easy to introduce (undetectable) errors into a codebase, can foster bad coding style, and certainly will cause serious maintenance problems. A rant...

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Lately I played around a bit with Aspect Oriented Programming, especially with PostSharp and the ValidationAspects library that sits on top of it. I wanted to see how I could reduce the amount of infrastructural code like e.g. value-checking, which is highly repetitive and error-prone. I must say, I was impressed of what can be achieved...

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