Tag | xbox Posts

One of the things I’ve had to give up in order to have some development time at night is gaming. It’s something I refused to admit for years but I’ve just had to face the facts. I’m no longer a gamer. I just don’t have hours and hours of free time to pour into gaming and when I do have hours and hours of free time I want to pour them into game development. That doesn’t mean I don’t game at all! I play games pretty much every day. It just means I’ve moved more into the casual game realm. It’s all ...
Registration for this year’s Dream.Build.Play competition is now open! Head over to https://www.dreambuildplay.... for more information and to register. This year’s DBP includes not only Xbox 360 games but also Windows Phone games as well. So you can develop for either or both! Like last year, I’ve created an unofficial countdown clock for the end of the submission period. Check it out here: http://www.bobtacoindustrie... . But don’t wait until the last minute to submit ...
Slated to launch on February 1st is Kinect for Windows, are you ready to rush out and buy one of these? I don’t want to come down on this latest venture from Microsoft, but I don’t think its really geared to the average consumer and has a bit of a hill to climb. Don’t get me wrong, I love the Kinect for the Xbox 360 and get it hands down, no pun intended there. I think it by far beats out what the Wii or Playstation have to offer. But is it meant for Windows? The answer in short is yes. Is it meant ...
Axiom can be a little daunting when you first start working with it. This guide is designed to get you through the first initial hurdles and get you going on your first project using the library. A Brief History Axiom was started in 2003 by Chris McGurk ( leedgitar ) as a port from the popular OGRE project . Chris led the project until 2004, adding many features and providing a solid base from which to continue. I ( borrillis ) became the project lead in September of 2005 after a long pause in the ...
What could you build with the XBox Kinect? Well we want to know! Connect your Kinect to your PC and build an application using your favorite .NET language. Kinect for Developers is a 2-day workshop for developers, artists and technicians interested in Kinect hacking or 3D scanning. This hands on workshop will teach you the basics of programming for Kinect and the potentials for developing on video and depth sensor cameras. Expect live demonstrations, presentations, food, and lots of hacking. You ...
On November 12th 2011, I gave a presentation at Chippewa Valley Code Camp titled, “Kinecting the Dots with the Kinect SDK”. As promised, here is the Slides / Code / Resources to my talk. (click image to download slides) The Kinect for Windows SDK beta is a starter kit for applications developers that includes APIs, sample code, and drivers. This SDK enables the academic research and enthusiast communities to create rich experiences by using Microsoft Xbox 360 Kinect sensor technology on computers ...
About a month ago, I decided to delete my Twitter account. I didn't "rage quit" or make some tired farewell speech. I didn't even tell anyone I was going. I simply realized that I hadn't tweeted in quite some time and I also hadn't read anyone else's tweets in an equally long time. In short, I was neither contributing nor receiving any value from Twitter. It was not bringing me joy. That last sentence sounds a little silly, or maybe pretentious, but it stands. As my life and career continue to become ...
Introduction I’m sure by now you have heard that the Kinect SDK has been released by Microsoft. I recently had a chance to Guest Blog for the Microsoft MVP Award Program Blog on “Getting the Most out of the Kinect SDK”. Now before we get started learning about it, let’s look at what it is: *Kinect for Xbox 360, or simply Kinect (originally known by the code name Project Natal),[8] is a motion sensing input device by Microsoft for the Xbox 360 video game console. Based around a webcam-style add-on ...
Here are a bunch of links for BUILD material related to Game Dev. Go Nuts, Be Awesome. Downloads: Windows 8 Developer Preview Visual Studio 11 Developer Preview MSDN: Direct3D 11.1 DXGI 1.2 WDDM 1.2 Feature Level 11.1 DirectXMath Channel9: Direct3D PLAT-751T 3D Graphics for Metro Style Apps and Games PLAT-752T Tuning GPU usage for any form factor HW-218T: Understanding the Windows 8 graphics driver model TOOL-761T: A lap around DirectX game development tools XINPUT PLAT-754T: From touch to gamepads: ...
First let me say that this is a “what I like” post and not a comparison of platforms. The Windows Phone is the first smart phone that I have owned (no, I’m not 100 or 15 years old). Now that I have done the full disclosure I did want to talk about the features of the Windows Phone that I really enjoy. I have had the Samsung Focus since shortly after it came out. I have found it extremely capable and enjoy the performance of the device. It is light, durable and bright. My wife has the LG Quantum that ...
The time has come to begin the project. I am pleased to announce Card Roulette. All posts on the topic will include the tag "Card Roulette". The concept is fairly simple. One day, I was watching a biography of the man that invented the theory of card counting in Black Jack. While I was impressed with the math, I always felt that it was misleading. You're not really counting card, just keeping a few simple statistics. This nagged on me for a few weeks until I came up with the concept of playing Roulette ...
C++ is a very powerful language. Well written native C++ code can perform much better than managed languages like C# and Java due to optimizations that the managed systems are not able to perform during run-time compilation (if this is done at all, that is). This is great for developers who work on gaming technology for instance. For people concerned with game logic, performance isn’t necessarily priority number one, but productivity and the ability to express oneself without too much head banging. ...
It’s been quite a while since I’ve done a GeeksWithBlogs.net Influencers review. This time, I had the opportunity to check out Red Gate’s SmartAssembly 6.1, which is a integrated collection of tools for modifying and manipulating assemblies. Now that phrase, while accurate, is quite a mouthful. So what all does it actually do? SmartAssembly has the ability to: Do strong name signing; Add automated error reporting; Add feature usage reporting; Merge dependencies (e.g. libraries) into the main assembly ...
I just got back from Microsoft’s 15,000 attendee-strong Worldwide Partner Conference (WPC) in Los Angeles, and I have to say, the company and its partners are pumped. How can this be, given the number of people who have written Microsoft’s eulogy of late? If Amazon owns the cloud, if Apple owns the consumer, if Google owns search, if Cisco owns unified communications, if EMC/VMWare owns virtualization, if Oracle and SAP own ERP and if Oracle/Siebel and Salesforce.com own CRM, how can Microsoft be ...
Introduction The official Kinect SDK has been out for a while now and I haven’t seen many people actually doing “how-to” post to get others started developing for it. I decided that I would help kick-start the movement by creating a series called, “Kinecting the Dots”. This is going to be a series of blog posts covering questions or concerns that I’ve seen in the community. I am planning on answering questions so if you have one that you want answered then please contact me by using the form above. ...
I was included in a very happy group of developers that yesterday was awarded (or re-awarded -- is that a word?) Microsoft MVP in their area of expertise. In my case, it was a re-award. My first was in 2007, so this is my 4th re-award. I'd like to take space in my blog to personally thank my Lead, Allen Li, and the folks on the Silverlight team for once again including me in the list with the cool kids. Also the Silverlight team for their steadfast support of the MVPs by keeping us in the loop. Re-awards ...
· XNA communication must by default be lightweight – if you are syncing game state between players from the Game.Update method, you must minimize traffic. That game loop may be firing 60 times a second and player 5 needs to know if his tank has collided with any player 3 and the angle of that gun turret. There are no WCF ServiceContract / DataContract niceties here, but at the same time the XNA networking stack simplifies the details. The payload must be simplistic - just an ordered set of numbers ...
The Kinect is awesome. From day one, I’ve said this thing has got potential. After playing with several open-source Kinect projects, I am please to announce that Microsoft has released the official SDK beta on 6/16/2011. I’ve created this quick start guide to get you up to speed in no time flat. Let’s begin: What is it? The Kinect for Windows SDK beta is a starter kit for applications developers that includes APIs, sample code, and drivers. This SDK enables the academic research and enthusiast communities ...

Wow: http://e3.gamespot.com/press-conference/microsoft-e3/

Unreal. XBOX is changing the world.

There is so much there its wild.

The current xbox is really wild too. I love the racing games and more. The video is just awesome.

Check out the Top Five most popular news at SilverlightShow for SilverlightShow Top 5 News for June 6-12, 2011. Here are the top 5 news on SilverlightShow for last week: Why Silverlight/WPF developers are reaping the fruit of their bad choices Silverlight isn’t dead, it’s the heart of Windows Phone, Windows 8 and Xbox New iOS 5 features compared to Android, BlackBerry, Windows Phone Silverlight, HTML5 & Windows 8 : Where we are heading to? New SilverlightShow - Summary of Features and Improvements ...
I am definitely on the fence on this one. I love the look and experience of Windows 8 in the video, but I am worried about all the talk about HTML 5 and not hearing anything about the WPF/Silverlight/XNA story. We have seen Microsoft pick these tools for XBox and WP7, but now will they have a cohesive story that will sell tablets and also sell App builders. The winner this battle with have to have the Apps so I can see why HTML5 is compelling, but it also does not drive loyalty and leads into one ...
With the release of the Windows Phone Developer Tools 7.1 Beta, Visual Basic joins C# as a supported development language for XNA. I’ve been busily converting my samples to VB recently. They aren’t all done yet, but quite a few are (only three remain that I plan to convert). Rather than make anyone wait, I’ll share what I’ve completed so far and will add more when I have the remainder finished. Without further ado: Content Pipeline Extension Sample: VB Source Code – Related Blog Post DragAndDropGame: ...
Been a busy week for me, wish it was full of XNA stuff and that is why I’m busy (and that the notes are late…again) but not the case. I’m just going to have to figure out a better way of integrating the XNA Notes into some of the stuff going on lately or maybe change my life situation so these things aren’t going on. I’m working on figuring it out both ways. But you don’t come here to read about my personal stuff, you come to see what the XNA community has been up to! So without further ado, here’s ...
For Microsoft these days, great things are happening at the macro level, and yet there’s fits-and-starts progress down below. This year’s Tech Ed North America conference represented, in event-form, that very duality. On the one hand, this was the largest Tech Ed in my memory, with 10,000 attendees. But the customary Microsoft 2-day, all-morning keynote format was shortened to a Day 1, 90-minute talk on Cloud and Visual Studio. Microsoft’s cloud push reached an almost fever pitch; but various new ...
In this Issue: David Catuhe, Andrea Boschin, Kunal Chowdhury(-2-), Colin Eberhardt, Mike Ormond, Doug Rathbone, John Garland, Jesse Liberty, Mike Taulty, and Pete Brown. Above the Fold: Silverlight: "ItemsControl from scratch to your own controls" Andrea Boschin WP7: "Metro In Motion #5 – SandwichFlow" Colin Eberhardt Shoutouts: Alan Cruz sent me a link to his Social Network site he's developed in Silverlight... this is another 'sign yourself up' thing... I did it, nothing bad happened :) ... Alan ...
This has been a fantastic week of XNA activity and news. Standing ovation the the XNA Team for the interaction they’ve been having with the community as well as the new features they’ve been rolling out for Xbox LIVE Indie Game developers. Simply outstanding and I can’t wait to see what might be coming next. It’s also been a fun week to watch people’s Dream Build Play projects inch ever closer to completion. With the submission deadline coming up in June this is the crunch time for many developers. ...
For the longest time, the Content Pipeline was a magic transmogrification device to me. I would add content to a content project and it would get mystically turned into stuff I would load in my game with ContentManager. A few months ago I decided it was time to put an end to its magical aspects and learn how it worked and how I could put it to work. I thought it would be helpful to share what I learned so I created a sample. This sample has two different custom extensions. The first is a complete ...
It’s not often I let my personal life creep into affecting the things I’m involved in and doing. I usually let my hobbies kind of get me through the tough parts. And while I’ve been having fun distracting myself with playing games and coding this week, I’ll admit my eye wasn’t on the community like it normally is. I apologize for the late posting of the notes and for how light and sparse they are. I’m sure there was more going on in the XNA community (and if you were missed in this weeks notes, shoot ...
This week has been an interesting one. Lots of ups and downs in the XNA Community and lots of things that we’re not sure yet if it’s an up or down. One of the biggest changes that happened was that the Top Downloads list on Xbox.com and on the Xbox dashboard is now calculated differently for Xbox LIVE Indie Games. It’s still not clear what impact this is going to have (although I know it feels pretty clear to some of you in the community!) but this lead to some interesting things. One, we got to ...
Do you have the next million dollar idea that you just can’t find the time to finish? Do you already have an app for Android and iPhone that you want to expand into new markets? It’s time to turn your napkin sketches and leverage your hard work into real, sellable apps for Windows Phone in ONE WEEK! Join us for a special Windows Phone event you don’t want to miss - Windows Phone Accelerator! In this week long developer retreat, we will have experts on hand to help you build, test, pitch, and deploy ...
This has been kind of a crappy week for me. Kids are all puking like crazy so I’m up most nights taking care of them. Fun times being a day! (I have 4 kids in case you didn’t know!). And while my kids have been puking, the community has been busy puking too. Puking up a ton of awesomeness! Yeah…probably not the best analogy but I’m tired. I did want to take the time to point out one thing that resonated loudly with me this week. You’ll see some interviews with Kris Steele by Steven Hurdle. In that ...
MIX 11 happened this past week and I’m still trying to find and catch up on all the announcements changes that came from that. It looks like we can now use XNA on the web via Silverlight (and am I reading that we can do 3d?). We can now use Silverlight in our XNA projects with Windows Phone 7 (yay for having an easy way to make UI’s in XNA now!). And I’m still searching around to see if there were any other big news. The Silverlight + XNA news is pretty big because that opens up a lot of new game ...
What a crazy week! Big game releases from the XNA Community, podcasts, reviews, interviews, new educational content being posted and all sorts of upcoming titles that I’m excited about. If there was ever a week that I missed stuff, this was the week. Seemed like every time I glanced at twitter or checked my RSS feeds there was some interesting and new XNA thing going on. No need for me to try and convince you, just like at the size of this weeks XNA Notes! Time Critical XNA News: Making Windows Phone ...
Today is April Fool's day...and apparently I fooled quite a few people with my post earlier today! Sorry if you were outraged, concerned (or maybe you were happy and elated?) but I am not losing my MVP status. I'm still an XNA MVP and hope to remain one for as long as XNA is around. I really love the technology and this community! Something that was NOT an April fool's joke however, there are now two new XNA MVPs (well only two knew that I'm aware of, if there's more, please make yourself known!). ...
(these are lifted verbatim from Microsoft here, here and here and are presented below only because it’s convenient to have them lumped altogether…) Getting Started with Windows Phone Windows Phone development platform supports both XNA Framework and Silverlight. This unit takes you through the step-by-step creation of your first Windows Phone Silverlight application. Hands-On Labs · Hello Windows Phone This lab intends to be the classic "Hello World" application, introducing you to the tools and ...
For the past few weeks now there’s been a persistent “Zune is dead!” rumor. There was one a few months ago as well speculating about the name itself. The most recent one focuses on the hardware. It’s been “we have nothing to announce”-ed by Microsoft, which is Microsoft code for… having nothing to announce. As tech companies go, Microsoft doesn’t really go in for the whole rumor mill thing. The merits of that policy is a different discussion. I don’t have any insider knowledge. I don’t know anyone ...
This week was a busy one for the XNA Community and one that had a series of ups and downs. You might have noticed by now (or maybe you haven’t and I shouldn’t be pointing this out..) that I tend to only point out the ups. That’s very much on purpose and something I thought long and hard about before I started doing XNA Notes. It’s too easy to let the bad stuff spread like a virus and seem overwhelming (something to do with human nature and there’s probably a science and psychology behind it). When ...
A couple weeks ago I was watching Netflix on the Xbox 360 in my living room and every so often, it would have to take a moment and rebuffer and just generally spoil my television enjoyment. As I thought about this, and thought about how often I was having to cycle the power on my aging Linksys Wireless G router, I decided it might be time for an upgrade. This is no small undertaking, mind you. With 8 desktop/laptop computers, 1 Windows Home Server, 4 Xbox 360s, 2 Wiis, 1 mini cell tower, various ...
Even with a lot of the XNA community working on Dream Build Play entries ( I swear I’m going to finish mine this year!) people are still finding time to do side projects and be amazingly active in the XNA and XBLIG community. With my one eye on my code and one eye on the community, here’s what I noticed these over achievers doing this past week! Time Critical XNA News: Xbox LIVE Indie Games sales data will be delayed March 17-20th due to some schedule maintenance http://create.msdn.com/en-u... ...
Photo by parl, 'Risk.’ Under Creative Commons Attribution-NonCommercial-N... License This has been a busy week for Microsoft, and for me as well. On Monday, Microsoft launched Internet Explorer 9 at South by Southwest (SXSW) in Austin, TX. That evening I flew from New York to Seattle. On Tuesday morning, Microsoft launched Visual Studio LightSwitch, Beta 2 with a Go-Live license, in Redmond, and I had the privilege of speaking at the keynote presentation where the announcement was made. Readers ...
I've been wanting to write this post summarizing my thoughts about the MVP summit but have been dragging my feet since it's a very difficult one to write. However seeing Andy (http://forums.create.msdn.... and Catalin (http://www.catalinzima.com... and Chris (http://geekswithblogs.net/... post about it has encouraged me to finally take the plunge. I'm going to have to write carefully though because I'm going to be dancing ...
The phone revolution that is under way at the moment is insanely interesting and continuously full of buzz about directions, failures, and promises. The movement started with Apple completely reinventing what a smart phone was all about and now we have the followers. Though – don’t dismiss the followers, they are usually the ones that come out with the leap frog products when most of the world is thinking about jumping on. Remember the often used analogy – the USA invented the TV – but it was Japan ...
With GDC 2011 wrapping up there were a LOT of great interviews and posts with and about XNA and XBLIG and some of our more notorious developers. Definitely worth spending many, many hours watching, listening and reading all those. Very inspiring! Also, don’t forget to get signed up for Dream Build Play! And just as an early warning reminder do NOT, I repeat do NOT wait to submit your game the last day. There are major issues submitting the last day every year and you do not want all your hard work ...
There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those ...
Sitting on a window seat on my way back from Seattle I looked out the window and saw the large body of water. I was reminded of childhood memories of running as hard as I could through burning hot sand with the anticipation of the splash of the ocean. Looking out the window the water appeared like a sheet draped over land. I couldn’t help but ponder how perspective changes everything. Over the last several days I had a chance to attend the MVP Summit in Redmond. I had a great time with fellow MVP’s ...
This past week the MVPs (myself included) were on Microsoft campus for the MVP summit. So I apologize in advance if you did something cool or heard of something cool happening with XNA and XBLIGs and it’s not in my notes. I did my best to stay on top of things, but honestly this community is fast and furious with what it’s doing and creating. I really can’t keep up and that’s fantastic! But here’s what I *did* notice while I was there on Microsoft Campus (and I did make sure to point out to the XNA ...
(This is my first review as a part of the GeeksWithBlogs.net Influencers program. It’s a program in which I (and the others who have been selected for it) get the opportunity to check out new products and services and write reviews about them. We don’t get paid for this, but we do generally get to keep a copy of the software or retain an account for some period of time on the service that we review. In this case I received a copy of Red Gate Software’s ANTS Memory Profiler 7.0, which was released ...
Billy Hollis, my Visual Studio Live! colleague and fellow Microsoft Regional Director said recently, and I am paraphrasing, that the computing world, especially on the consumer side, has shifted from one of building hardware and software that makes things possible to do, to building products and technologies that make things easy to do. Billy crystalized things perfectly, as he often does. In this new world of “easy to do,” Apple has done very well and Microsoft has struggled. In the old world, customers ...
This week has been a rough one. I’ve been sick and then in some kind of slump for my afternoon coding sessions. It could be from the cold, could be I’m still tired from writing that Windows Phone 7 game development book (which is out now!) or it could just be I’m tired of winter and want some sunshine. All I know is that even while I’m stick, the XNA world keeps going along at it’s whirlwind pace. Below are the things I caught in between my coughing fits.. Time Critical XNA News: The 2011 MVP summit ...
Every week I keep wondering if there’s going to be enough activity in the community to keep doing these notes on a weekly basis and every week I’m reminded of just how awesome and active the XNA community is. There’s engines being made, tutorials being created, games being crafted. There’s information being shared, questions being answered and then there’s another whole community around the Xbox LIVE Indie Games themselves. It’s really incredibly to just watch all that’s going on and I’m glad I’m ...