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Putting Game logic in a plist file
Since "Doodle Fighter" (working title) is the first game I've ever worked on, a lot of the code started off as you might expect: tons of things cobbled together, none of it properly encapsulated, and a lot of it hard coded. The last week I've been focused on pulling a lot of this data out and I decided that one thing I wanted to do (after reading that others recommended doing this) is put a lot of the game logic and design choices into a plist that comes loaded with the app. This lets me do a couple ......

Posted On Saturday, June 1, 2013 6:22 PM

My Doodle iPhone Game: Part 1
I've been working on developing my first iPhone game for a couple of months now but recently I've been able to commit more time to coding it, since I finished school earlier this month. In short, the game is like Galaga, but it's with doodle graphics and includes the ability to upgrade your ship throughout the levels. The idea will be that your ship is a fighter escorting a delivery freighter through the "doodle space zone". Every delivery will take longer than the last and become more treacherous. ......

Posted On Thursday, May 30, 2013 8:56 PM

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