Geeks With Blogs
Bob Taco Industries Blogging Division September 2010 Entries
Using WP7 Themes In Your XNA Game
If you’ve played around with the WP7 emulator, you may have gotten into the settings screen and may have noticed that there are these things called “themes”. The emulator’s default is the “dark” background with the “blue” accent. However the phone can also have a “light” background, and supports the following accents: “magenta”, “purple”, “teal”, “lime”, “brown”, “pink”, “orange”, “blue”, “red”, “green”, and an eleventh optional color that the manufacturer of the phone can set. Most people naturally ......

Posted On Thursday, September 16, 2010 6:26 PM

Comment moderation is now on.
In an attempt to head off idiot spammers, I’ve enabled comment moderation. I also turned on auto-closing of comments on old (60+ days) posts. Legitimate comments will be approved as soon as I get a chance to check for comments. Legitimate comments are those that are related to the post and don’t contain links to irrelevant sites. Linking to your blog/website? Fine. Linking to garbage about perfumes or exotic timeshares? Junked. I reserve the right to junk anything and everything, though I hope I ......

Posted On Thursday, September 16, 2010 9:04 AM

WP7, XNA, and XAP Size
This is just going to be a quick post on some techniques for getting your XAP size down when creating games for WP7. It is by no means exhaustive. First, XAP files are basically zip files with specific requirements re: mandatory content and directory layout. So any solutions that would involve zip-style compression will almost certainly result in a larger XAP sizes due to added code. So those type of solutions are off-the-table. But if you can shrink your source input in ways that zip compression ......

Posted On Thursday, September 2, 2010 1:40 PM

Copyright © Michael B. McLaughlin | Powered by: | Join free