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Diary of a Code Trotter by Laurent Bugnion is licensed under a Creative Commons Attribution 3.0 Unported License

All source code on this blog is licensed under the MIT license.

Copyright (c) 2006 - 2011 GalaSoft Laurent Bugnion

Laurent Bugnion (GalaSoft) Diary of a Code Trotter

I am testing the Mozy backup service that was praised by many lately. It's not bad so far, but I am a bit disappointed that it doesn't work when I am either in the office, or connected to the VPN. Also, it's really slow for the moment. I am tweaking my firewall to try to expedite things, I hope I succeed because the service sounds like a good idea.

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Posted on Friday, November 30, 2007 7:52 AM Technical stuff | Back to top


Comments on this post: Reticulating splines

# re: Reticulating splines
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Reticulating splines is a ripoff from Sim City. Whenever you create a new city or load an existing one, you see a loading screen with all sorts of status messages that really don't make sense. One of those status messages is "Reticulating splines". For some reason, that's the only one I remember because I really never knew what the heck that meant.
Left by Mark Schmidt on Nov 30, 2007 9:00 AM

# re: Reticulating splines
Requesting Gravatar...
I think that's a joke. I remember that one game I used to play would put up crazy status messages as it was loading/creating a level for you. Such as "Dividing by zero" or "Calculating the Square root of -1"

However a quick google search turned up this gem
"Reticulating Splines: Constructing network based functions that are defined by divisible intervals while approximating said network and composing it of pieces of simple functions defined on subintervals and joined at their endpoints with a suitable degree of smoothness. "


Left by Michael Brown on Nov 30, 2007 10:00 AM

# re: Reticulating splines
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Pretty funny :-) That said, I wish they would reticulate less splines and start the backup faster!! That operation takes ages!
Left by Laurent on Nov 30, 2007 10:20 AM

# re: Reticulating splines
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I found this on one blog: Reticulating splines is the process of combining a series of short lines and curves into a longer spline or network of splines. It's a process used in the landscape generator in many computer games. Basically, the engine generates a few small patches of terrain and then interpolates between these.

And this on another: Constructing network based functions that are defined by divisible intervals while approximating said network and composing it of pieces of simple functions defined on subintervals and joined at their endpoints with a suitable degree of smoothness.

But I think in this case it is a cute reference to what you see when The Sims or Sim City is starting up...it always says Reticulating Splines at the bottom which apparently was a joke put in by the programmers since in The Sims games no terrain is actually generated.
Left by Susan TT on Nov 30, 2007 10:26 AM

# re: Reticulating splines
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In Sim City 2000, they even joked about that. They used a sound file with this woman in a sexy voice saying "Reticulating splines". This was wile creating / loading a city as well. I always thought it was funny.
Left by Bytemaster on Nov 30, 2007 10:44 AM

# re: Reticulating splines
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Bet you didn't expect so many responses to this one ;)
Left by Mike Brown on Dec 02, 2007 4:43 AM

# re: Reticulating splines
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*L* Really didn't. I know, I should start gaming...
Left by Laurent on Dec 02, 2007 5:12 AM

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