Jason Whitehorn

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Lisp interpreter for XNA

UPDATE (12/17/2007): My blog has moved. This post is now located at: http://jason.whitehorn.ws/2007/01/21/Lisp+Interpreter+For+XNA.aspx




I just found a Lisp interpreter for use with XNA. It was created by Jon Watte in C#, and is compatible with both Windows and the Xbox 360.

For those who are unfamiliar with Lisp, it is a high-level functional language created by John McCarthy in 1958. Lisp is commonly used by artificial intelligence researchers, and could come in handy for adding in-game AI to your next XNA project.

Print | posted on Saturday, January 20, 2007 9:31 PM | Filed Under [ XNA ]

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