UPDATE (12/17/2007): My blog has moved. This post is now located at:
http://jason.whitehorn.ws/2007/01/21/Lisp+Interpreter+For+XNA.aspx
I just found a
Lisp interpreter for use with XNA. It was created by Jon Watte in C#, and is compatible with both Windows and the Xbox 360.
For those who are unfamiliar with
Lisp, it is a high-level functional language created by John McCarthy in 1958. Lisp is commonly used by artificial intelligence researchers, and could come in handy for adding in-game AI to your next XNA project.