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Well, since Sir Georgio decided to give me some crap about losing focus, I figured I would post about what I've been doing.

The MVC work is all finished, cleaned up, refactored, and ready to drop a bunch of new types of enemies into the game. Before I did that though, I decided to clean up the graphics a bit.

One of the first tasks was to implement a "playing field" that play would take place on. Before, play was just the whole screen which wasn't very conducive for HUD-like UI (like Score, Lives, etc.). The playing field is now implemented and operational.

I still think it is important for me to hook up the High Score system before plugging in new enemies. Once the high score system is fully implemented (shouldn't take that long), my tracer bullet will actually be entirely complete and functional. Then I can move on to beautify-ing the application and adding some more gameplay elements.

Here's a new screenshot of how it looks now. Still not stellar, but a definite improvement over my last post (and yes, I made the Sprites myself (although any artists out there can probably tell that fact already)).

posted on Tuesday, May 30, 2006 8:04 PM

Feedback

# re: Spaceballs - Day 13 5/31/2006 5:03 AM George
I like the sprites! looking good Jason, I guess you haven't been asleep!

# re: Spaceballs - Day 13 6/11/2006 6:58 PM Cameron
Did you experience a dramatic decrease in FPS when you rendered the text to the screen? My FPS drop by about 20 whenever I drop text on the screen, think I might be missing something important. :)

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