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An Archived Managed World This blog has moved to http://www.managed-world.com/blog June 2005 Entries
Portland Code Camp - website
[Crosspost from Managed World] Well, since no other of my cohorts have blogged about it yet (minus Jason Mauer of course), I wanted to let everyone else know that the initial Portland Code Camp website is up and running. There is little information on it as of currently because we are still in the planning stage. But there is a way to register if you wish to go (it's free of charge and is on the weekend (so hopefully you won't have to miss any work)).Portland Code Camp The website will be filled ......

Posted On Friday, June 24, 2005 5:27 PM

NeoEngine - Example Engine Reference
[Crosspost from Managed World] You know, I find myself fascinated by software architecture. I love looking at how other people have approached the problem of designing a game engine. Unfortunately, that usually involves reverse-engineering a bunch of source code. If any of you out there (meaning my handful of subscribers) are like me, you might want to look at the reference for the NeoEngine here. I have absolutely no idea HOW I came across this, but I'm glad I did. Do you know of any API references ......

Posted On Thursday, June 23, 2005 9:45 PM

Microsoft Meltdown
[Crosspost from Managed World] Will you be there? I know I will. From what I know, my buddy Chris Williams (of Heroic Adventure fame, of course (if you've never heard of Heroic Adventure, wonder on over and give it a try, especially if you're feeling a little nastalgic)) will be there. So far, I've heard of a couple of others that will also be there, like ZMan and David Weller. If you're going to be there, drop me a line and perhaps we can meet up for drinks sometime. One thing is for sure, it's ......

Posted On Thursday, June 23, 2005 4:14 AM

Code Camp + Game Development = Call For Ideas/Presenters
[Crosspost from Managed World] Hello everyone. I'm throwing this post out there as a call for ideas. Here in Portland, Oregon, we are looking at having a Game Development track at our Code Camp towards the end of July. I have a bunch of things that *I* would like to see, but Code Camp is not about me, it is about all of you out there. What kinds of things would you like to see (or even present) when it comes to a Game Development track? None of these talks need to be DirectX-specific as the Code ......

Posted On Wednesday, June 15, 2005 9:45 PM

The Trend of Picture-Oriented Development
[Crosspost from http://www.managed-world.com] While at Tech Ed this last week, I was able to have a couple conversations with John Lam of http://www.iuknown.com fame. One of them regarded the importance of notation when expressing a problem. There are certain types of notations that are best at describing certain solutions. Take for example musical notation. What you can express compactly using musical notation would take a lot of text to express in English (or any other language for that matter). ......

Posted On Monday, June 13, 2005 5:31 AM

Tech Ed - Qualities of My Favorite Presentations
[Crosspost from http://www.managed-world.com] I realized something when I woke up in the middle of the night before leaving Florida. There was one particular common quality (among many) between all my favorite sessions at Tech Ed that got me thinking. All my favorite sessions were talking about software issues that were independent of a given Microsoft technology. Meaning, in my favorite sessions, the technology used in the solution to the problem was merely an implementation detail. Of the sessions ......

Posted On Monday, June 13, 2005 12:43 AM

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