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An Archived Managed World This blog has moved to October 2004 Entries
I'm Not Dead
Well, I suppose it is time for that self-congratulatory post celebrating the ol' number 200. Wow, maybe for once I'm doing something that will be around for a while and won't just die away. Here's to another 200 posts!

Posted On Saturday, October 30, 2004 11:49 PM

Maple Story
I think all of you gamers should check the game Maple Story out if you haven't already. It's a 2D side-scrolling RPG and is quite the looker. I think that this game proves how a game doesn't need to be 3D and photo-realistic to be fun. Download it and check it out now, for real!

Posted On Saturday, October 30, 2004 11:45 PM

Microsoft Partner Pack
My attention was just brought to the Partner Pack from Microsoft. It appears as though it is a free download and all that your family members or friends have to do is hit Windows Update to ensure their machine is up-to-date. The coolest part about it is, from what I can tell, it comes with eTrust from Computer Associates, and a free year of updates as well (and of course there are a couple more free games and such :P). I personally think this is another good step for Microsoft. First the push with ......

Posted On Friday, October 29, 2004 7:05 PM

"Why Mac Sucks" video

I came across this while catching up on my .NET Rocks! shows. It's friggen hilarious if you are at all familiar with the Mac conversion commercials.

Why Mac Sucks

Posted On Thursday, October 28, 2004 4:23 PM

OOP Abuse #1 - Inheritance (a.k.a. "My Dear Fellows")
I'm not sure if this is going to be any kind of series at all, but I thought it was worthwhile to label this with “#1” just in case I have future discussions on a similar topic. If, as a human being, you are repelled by the mere thought of continuity, then you may politely turn around, and excuse yourself from this and any future discussions of the matter. Continuing, as I was rummaging through family letters that have been around for many hundreds of years (all preserved in display cases ......

Posted On Monday, October 25, 2004 7:20 PM

.plan - 10/24/2004
Well, I was finally able to get around and make more progress with the Harvest engine. It's still in the ridiculously early stages, but it feels good to actually make some more progress. I wired up (again (and got it working properly this time)) a C++ Makefile project in order to build the solution (the engine + the sample application) using the NAnt build project from within Visual Studio. Last time I tried it I couldn't get intellisense to work on an ongoing basis. It turns out that it was an easy ......

Posted On Monday, October 25, 2004 2:29 AM

My "Deserted Island" Development Books
When discussing object-oriented development with Roman on the comments of a different post, I was thinking of some books that have really impacted me as a software developer (mostly as an object-oriented developer). If I could recommend just four books to an aspiring object-oriented developer that they could have when they were left stranded on a deserted island (I know that's not very feasible, but I had to work the title into the post somehow :P), they would probably be: Design Patterns, by the ......

Posted On Friday, October 22, 2004 5:09 PM

Ah! A Literary Genius At Work (e.g. Not Me)
You know, sometimes people just amaze me with their literary talent. While I can't really write that well, I see other people depositing their literary nuggets of wisdom all over the place. If you look closely, you can find these literary nuggets in the weirdest of places. This afternoon, I found one scrawled on a bathroom stall (I kid you not!). I stood there and pondered the deep meaning of what it was saying. And in the end, I realized that my subordinate intellect would never be able to grasp ......

Posted On Friday, October 22, 2004 4:02 PM

Am I Back?
I just noticed that I posted five items today. Geez, am I finally out of my blogging slump. Well, I doubt it, but you never know. Perhaps that Red Sox broke two curses today (and I know that technically the blog is registering this post and the last as being done on Friday, but it's still 10:13 here DAMNIT so it's Thursday (and I said that I posted five times (so drop it already (boy, I think along with regaining my blogging ability I may have become slightly retarted at the same time (either that ......

Posted On Friday, October 22, 2004 1:16 AM

UML Editor - YAP (Yet Another Plug)
In the past, whenever I needed to do some software modeling (ala UML), I've always used Visio. Well, it's no secret that Visio isn't exactly the best tool for editing UML, but until now, I've never been able to another editor with the power of Visio that is still affordable. While browsing the internet, I came across some blogs and forums that linked to Enterprise Architect by Sparx Systems. I decided to give it a whirl since they have a free trial. All I can say is that I have been pleasantly surprised. ......

Posted On Friday, October 22, 2004 1:11 AM

Is It Just Me? (or does OOP remind you of something)
Is it just me, or are other people instantly reminded of the book Microserfs anytime you hear “OOP” said? I suppose that it doesn't help that I've listened to the audio book version numerous times (narrated by Matthew Perry no less :D).

Posted On Thursday, October 21, 2004 10:42 PM

ASP and ASP.NET - Sharing Session
I'll come out and say it. My name is Jason Olson, and I work for a company that still develops classic ASP pages. We have not had the time or resources to migrate to ASP.NET. The issue is that we need to continually develop new modules for our classic ASP site. That leaves us with little or no time to spend migrating the site to ASP.NET. We can't afford to stop development for a long time while we build a new ASP.NET site from scratch. Hence, the only feasible migration path for us is to bring over ......

Posted On Thursday, October 21, 2004 6:34 PM

OOP - Extension through Encapsulation (kind of ;))
[disclaimer: this is kind of a long post. it is primarily meant as a learning experience. i might be alone here, but i enjoy reading other people's posts about problems they have and how they solved the problem. sharing knowledge is one of the reasons blogging exists, right? so why not take full advantage of that.] [update: Sean correctly pointed out that the more correct pattern to use in this situation is the Adapter pattern. In hindsight, the key to the Decorator pattern is the *dynamic* change ......

Posted On Thursday, October 21, 2004 6:18 PM

Which File Extension Are You?

Which file extension are you? (I couldn't help myself :))

I am......

You are .inf You are informative.  When you are gone you make life very difficult for others.

Posted On Thursday, October 21, 2004 4:08 PM

Harvest Progress
Well, I was finally able to get some time last night to do some more coding up on my engine. I got the Vertex Manager and Vertex Cache wired up. It's not quite hooked into DirectX yet, but the whole rendering pipeline of the engine (from Renderer -> Vertex Manager -> Vertex Cache) is finally working properly. I'm hoping that I can continue to make progress on it tonight. I'm a lot further behind on this engine than I wanted to be at this point. To tell you the truth, it's not nearly as far ......

Posted On Wednesday, October 20, 2004 1:29 PM

Taking it to Crossfire
I was just shared this clip of Jon Stewart appearing on the CNN show Crossfire. I just had to post it because of how hilarious it is. Jon Stewart totally rakes the hosts over the fire. He totally takes it to them. You must watch this and laugh along with all the rest of us :).

Posted On Tuesday, October 19, 2004 5:08 PM

No Better Feeling In The World

[Update: Rob pointed out that evidently I am an imbecile since I can't seem to spell “imbucile“ correct :~). Thanks Rob!]

There's no better feeling in the world than when someone constantly makes you feel like a total imbucile imbecile. Arg!

Posted On Tuesday, October 19, 2004 3:16 PM

Which Linux Distro (Need Advice)?
Hello all, I need some advice. I'm looking installing Linux on one of my home machines to be both my source control server and to be able to try out Mono a bit. Currently, I'm looking at either Mandrake 10 or Mepis (a Debian-based distro). I've seen mentions of other distros like Libranet and such but I honestly don't know which to go with. I want a distro that isn't too low-level (I'm pretty much a Linux newbie here). That is one of the reasons I like Mandrake. However, I've heard many good things ......

Posted On Monday, October 18, 2004 3:51 PM

Doom 3 SDK out

Good news. The Doom 3 SDK is now out. You can find it here: It looks like a great resource for game developers and game modders alike. This is a great example of why I love what iD does for the game development industry. They are always releasing great resources that all of us game developers should take advantage of.

Posted On Sunday, October 17, 2004 3:02 AM

Don't you love buying domain names?
Well, I bought another domain name yesterday. The domain is Can you guess what that is for? Yup, it's for my new project. I figured it would be better to get an easy to remember domain name rather than expect users to remember the long url from my GameDev member space. Currently, it just forwards to the GameDev member space so there is nothing special about it. It does put me one step closer to getting some proper hosting for the site. Once I get some proper hosting, ......

Posted On Wednesday, October 13, 2004 3:00 PM

Managed World - Next Article is up
The next article is up over at Managed World. It is “Development Environment - An Implementation” and is a follow up from the last article. Starting to get down and dirty, I love it :D. Enjoy.

Posted On Tuesday, October 12, 2004 2:11 AM

Managed World - New Article Up
Well, I was able to get the first article up this weekend for Managed World. You can find it here. It's not much, but it is a start. It's only an “intro”-type article. Enjoy (or not (if you don't you can go to H-E-Double Hockey Sticks (neener neener neener))).

Posted On Sunday, October 10, 2004 11:33 PM

DirectX October 2004 Update
The DirectX October 2004 SDK Update is out. The information I've been able to find so far about the contents of said update comes from Mark over at More cool stuff for DirectX developers in the October 2004 DirectX SDK, available from here. Also includes tool updates (PIX, Maya Exporter) and bug fixes. New C++ Samples AntiAlias - different multisampling techniques Instancing - four instancing rendering techniques ConfigSystem - database-driven device capabilities New Managed Samples ......

Posted On Friday, October 8, 2004 5:51 PM

Maxivista - Roughly 5/5 Slices of Pizza
Well, I have finally checked out Maxivista. My thoughts? Well, to echo Scott Hanselman, “freakin' brilliant!”. Short of having a monitor running directly off a card in your PC, this is one of the best solutions I have seen out there for multi-monitor support. What makes this most special in my opinion is that you can use your laptop monitor as another display on your primary machine. In my home office now, I am using my Tablet PC monitor as a second display on my primary development box. ......

Posted On Thursday, October 7, 2004 2:47 PM

Another Game Development-esque Blog
If I have one true blog-reading pleasure in this world, it is reading others' blogs about their adventures in game development (bonus if it's DirectX or Managed Code). In that vein, thanks to some comments on my blog, I have come across another blogger, Craig Paterson. With how much I love reading about peoples experiences with DirectX, consider me subscribed!

Posted On Wednesday, October 6, 2004 2:15 PM

Going to XML DevCon?
Are you going to XML DevCon? If so, there is going to be a Nerd Dinner the evening before (that's October the 19th). If you're coming to DevCon, you should come to the Nerd Dinner also. I'm sure there will be enough geeks there that carry so much weight in the software industry that we will probably have our own gravitational pull. It certainly will make for a less than desirable shopping environment for people that are not used to the unusual planetary re-alignment that takes place around Nerd Dinners. ......

Posted On Wednesday, October 6, 2004 2:35 AM

Having Problems with DirectX 9.0c and Managed C++?
Tom Miller just posted a solution to the issues that some of you have been having when trying to compile a Managed C++ application against DirectX 9.0c. Check it out if you are one of the people that have been having issues.

Posted On Tuesday, October 5, 2004 7:15 PM

CSS styles fixed for Managed World
I fixed the CSS styles for Managed World so that the site displays correctly now in Firefox and Netscape. Enjoy!

Posted On Monday, October 4, 2004 4:28 PM

Publisher Up and RSS Feed Up
Well, the RSS feed over at Managed World is now up. Quite an interesting journey if you ask me. The bummer about the current setup of Managed World is that all the pages are static. So, all the files are just plain, static, HTML files and the RSS feed is just a plain static XML file. I want to be using GameDev right now so I'm fine dealing with that. Plus, just because the files are static doesn't mean I have to hard code it all :). Since I *am* a programmer, I wrote a quick little Windows Forms ......

Posted On Sunday, October 3, 2004 6:14 AM

Where are the game development articles going?
I wanted to let you all know that I have started up a website on gamedev called Managed World. That will be the main hosting place for my game development articles. Why have I done this? Well, the experience that I've received over the last year has led to me to believe that while dotText works wonderfully as a blogging engine, and as somewhere to post a couple of articles here or there, it doesn't suit my needs very well when it comes to a game development site. I will still be doing regular blogging ......

Posted On Saturday, October 2, 2004 5:47 PM

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