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An Archived Managed World This blog has moved to July 2004 Entries
Where's Jason?
I just thought I would let any one out there that gave a damn that I will be off to be a jazz piano instructor at jazz camp for the next week. I will be leaving tomorrow and will be back on August 9th. Hopefully once I'm back, and I will start posting more often. Thanks!

Posted On Wednesday, July 28, 2004 6:11 PM

Game Development Series Update
Hello, all my faithful readers. I just wanted to say that now that the DirectX Summer Update has been released, expect to see some progress again on the game development series I am doing. However, I have a question to pose to all of you who have been following the series (those who haven't may stop reading now). Should I continue with the current game or shall I change to a Mario-style side-scrolling game? First an explanation is in order, methinks. I believe that using the current game is potentially ......

Posted On Tuesday, July 27, 2004 7:22 PM

My Reading List
Well, since it appears that other people are sharing the books they are currently reading, I figured I would share the books that are on my reading list. Here they are (in no particular order): Programming Role-Playing Games with DirectX, by Jim Adams 3D Game Engine Programming, by Stefan Zerbst Applying UML and Patterns, by Craig Larman Writing Secure Code, by Michael Howard ......

Posted On Tuesday, July 27, 2004 2:07 PM

DirectX Summer Update Released!
Well, I'm glad to relay the message that the DirectX Summer Update has now been released. You can download it here. Want an idea of what is in the new update? Here's just a sampling: - HLSL support for Pixel Shader & Vertex Shader 3.0 - Effects Framework performance improvements - Pre computed Radiance Transfer improvements - New Sample framework - New & Updated Samples- Improved Documentation- PIX tool for better debugging of Direct3D applications - Introduction of the Preview Pipeline for ......

Posted On Tuesday, July 27, 2004 1:30 PM

My #1 Visual Studio Annoyance
[Rant] Okay, I'm sure there's more than one, but this one takes the cake for me. I *hate* the fact that I can't change the IntermediatePath (or simply don't know how to) in a C# project. I can in a C++ one, but not C#. The reason this annoys me all to hell is because I work with a different directory structure than Visual Studio expects. Because of project management reasons, I like to keep my source directory totally clean. Meaning, I don't like *any* files “generated” by the IDE in ......

Posted On Wednesday, July 21, 2004 2:09 PM

For any of you out there who are *not* platform fan-boys and know to use the right tool for the right job, you might want to give a quick glance at this article. It briefly compares PHP5 to ASP.NET. At times, I'm not sure how valid some of the comparisons are, but it will give you a brief overview of some of the new additions to the PHP family anyways. If you want more information, jog on over to the official PHP site. Some of the highlights in v5 to me are (in no particular order): “built-in ......

Posted On Monday, July 19, 2004 11:06 AM

Blogs With a Game Development Flavor

While I'm at it, I'm going to give a long-needed shout out to the blogs I read that have excellent game development (mostly .NET focused) content:


Posted On Friday, July 16, 2004 3:01 PM

Game Engine Design - Poker
I came across a *great* resource today over at Justin Roger's Blog. He gave a webcast that focused on developing poker with Visual C# 2005 Express (you can find it here). Even though it is with Express, and about Poker, it is an excellent resource on Game Engine Design in general (and more importantly, what a game engine should and shouldn't be). If you are into game development, hit up that webcast, and also hit up Justin Roger's Blog (he drops golden game development eggs practically on a daily ......

Posted On Friday, July 16, 2004 2:54 PM

A Great Sense of Humor

I must have a similar sense of humor to Mike Woodring (although I've never met him so I can't say for sure) because I found the following joke ridiculously hilarious:

Q: Why did the multithreaded chicken cross the road?

A: to To other side. get the

ha! I'll be laughing for years to come. Thanks Mike!

Posted On Thursday, July 1, 2004 4:21 PM

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