An Archived Managed World

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game programming

There are 9 entries for the tag game programming
Yay for GDI+ :). To create a rudimentary Sprite class (and we are talking *rudimentary* here) and hook in Rotation using a Matrix Transformation took less than 45 minutes (and most of that was cleanup refactoring and moving files around in SVN). (and most of that was cleanup refactoring and moving files around in SVN). Now I'm very glad I dropped SDL.NET like a bad habit and moved over to GDI+. If you are doing 2d game programming in .NET, I do think that you might as well go the GDI+ route and just...

Okay, I'm taking a bit of a break from the trash talking for this post. I have to say one thing: I'm really excited about how this game development contest is shaping up. It looks like George is off to a great start. I read through his design document and if he can complete his game, I think that I for one will definitely enjoy it and that he would stand a good chance at winning that 360. I really love reading about other people writing games and I have a feeling that there is going to be no shortage...

Well, it turns out that someone is wanting to make a go of this game programming challenge for GWB. If I recall, the contest rules dictate that part of the winning total also comes from blogging your progress. I have one thing to say to Mr. Maximus in that regards: "You're In Deep Horsey Doo-Doo!!". I fully expect that Chris will be able to "step away from the methodology buffet and actually produce something that works" as he puts it (speaking of producing, how's that next release of HA! coming,...

In light of my recent purchase of a 360, I know that many of you out there thought that I would drop off the face of the planet for a while. Well, too bad, I'm back (well, still here actually). I've asked my wife to help me with my nearly-half-year-just-bough... resolution. This resolution is that I won't play the 360 during the week (or at least limit to one night or two), and that weekends are free game (no pun intended, of course). This should...

[Crosspost from Managed World] Well, it's certainly been a while since I made one of these types of posts. But, it's important for me to get back on the wagon, so here we go :). For those of us who are new here or haven't heard me talk much about Tanks, let me give you the quick five second intro to what it is. Tanks is a simple game that I'm developing that is single player (at least for now as I might dig into making it multiplayer in one of my future articles). Think of it as a 3d version of the...

[Crosspost from Managed World] You know what? I realized something over the last several weeks and it sort of worries me. Surprisingly enough, this actually has nothing to do with Rory whatsoever. I'm sure that's a first, but a guarantee I cannot give for I have a feeling it is not the case nor the knot. Or is it, perhaps maybe it is or to be hither? Yay to be to yay, just mine for mine just. A rhino's nose hath bloweth but to thine growth I stayeth true. For gredd? Nay! For love! Or happiness I...

[Crosspost from Managed World] Benjamin Nitschke made an announcement today that the English versions of the video tutorials for Rocket Commander have now been released on the Coding4Fun website over at MSDN. The website says each video tutorial is 40 minutes. There are ten tutorials, so we are looking at possibly 400 minutes of video tutorials on game programming if the numbers are correct :). So, well, take a day off of work (or two) and enjoy the tutorials :). I've been waiting for this since...

What I have found in my vast experience of experimentation and failure is that I don't have a single bone in my body that can draw anything. Sure, I'm a master at stick figures, but my skill isn't even to the level to allow me to do masterpieces of modern art like Rory does. Since I've been working on a 2d tile-based game engine, I have found that I long to have any sort of drawing skills. In that vein, I came across some really good links if you are at all interested in pixel art or arcade-like...

Well, the XGameStation is finally finished. I was starting to wonder if it was ever going to come out. I've been excited about this for a long time. Not only do you have a console you can program against, but it is built in a such a way to be a hobbyist console that also teaches you how consoles work in the first place. Considering that I was never into computers when others were having their first C64 or AppleII moments, I have a feeling that this baby is going to cause me to have many late nights....