XNA
There are 13 entries for the tag XNA
Here's a sneak peek at a project/library I'm currently working on: include Microsoft::Xna::Framework include Microsoft::Xna::Framework::... include RubyXna class FluxxGame < RubyXnaGame def initialize self.background_color = Color.black end def load(loader) @font = loader.load_font("Title") end def render(renderer) renderer.draw_text(@font, "Fluxx, v0.1", Vector2.zero, Color.white) end end The combination of IronRuby and XNA Game Studio is proving to be pretty darn fun...
Lately, I've been getting a lot more serious about cutting out some time to learn a functional or dynamic language. After watching several Channel 9 videos while traveling today (and listening to several podcasts), I've realized that I've started to grow not only "complacent", but a bit frustrated as well with static languages (currently VB and C#). It came to mean when I was defining a class. I was working on the properties of that class, of course using encapsulation (read: public properties backed...
Well, another day, more work done, more lessons learned, and some new and exciting discoveries and announcements made as well. First of all, Soma announced on his blog today that F# is becoming an "official" .NET language, joining the ranks of languages like C#, VB, C++/CLI, JScript, IronRuby, IronPython, etc. If you're not familiar, F# is a functional language that started out in Microsoft Research as a project of Don Syme's. I think this is great news. And I'm thinking that perhaps I should give...
Well, today was my second day in XNA land working on Stones (my Bejeweled clone and my first XNA game (and also a subtle play off of Jason Mauer's Bouncing Balls demo)). Once this game is finished, I'll be using it as a vehicle to do a series of game development screencasts on XNA (most likely it will also be in tutorial form that will be included with the video in the download). I'm still just psyched how good XNA is. Maybe once I come down from "Cloud 9," I'll be able to come up with some constructive...
Hey folks. After a good amount of time away, I have decided to come back to game development land. This time, I will continue work on my game Spaceballs (a Geometry Wars clone), only using XNA this time around. I can't believe I'm going to admit this, but to give myself time to do this, I have even canceled my World of Warcraft account (again). I just have way too much stuff on my plate, and if I want to get back into game development, something has to go (thanks go to Chris and George for encouraging...
I know Dave, Tom, and Boyd had stated that they were pleasantly surprised that the announcements coming out at GameFest tomorrow hadn't been leaked. Well, close but no cigar (if this is indeed the announcement they were talking about). Of course, considering that it is already "tomorrow" on the east coast (and many of you won't read this post until "tomorrow" anyway), it's probably close enough :). So, check out that link above :). As a hobbyist developer myself, I have to admit that I did entertain...
After chatting with Chris earlier today, and browsing both the Coding4Fun and UpgradeYourGame sites, I have come to the conclusion that I'm over-complicating things here. Like Chris, I want to be able to encourage everyone and show that anyone can do this. With my last post, I fear I have violated this principle of encouragement. This decision isn't only because of others though. I've been fighting with the rotation capabilities of SDL.NET today (or rather, the lack of decent ones), and am currently...
[Crosspost from Managed World] You know, it's interesting what kind of stuff you can find on the Microsoft Careers site (thanks for the link Joystiq). Direct Physics? Now that sounds interesting. If current market trends are any indication (like Ageia's PhysX Processor), this could be an interesting piece of news. Of course, with the fact that DirectPlay, DirectInput, DirectDraw, and others have all been deprecated or removed, it's interesting to think that Microsoft might be revamping DirectX by...
[Crosspost from Managed World] Now, for my first update. Let's get started shall we :). This time around this project, I made one big change. Last time, the game was written in homegrown Managed DirectX code which required me to write a lot of the "engine" code that powered the game under the hood. To be able to focus on the game this time instead of the engine, I have decided to use an existing engine to power Tanks. Though this may come as a shock to some of you, I have decided to use the .NET...
[Crosspost from Managed World] It seems as though numerous "hints" have been dropped as to the possibility of running Managed Apps on the XBox 360. Some of the latest news is that Tom Miller has actually moved over to the XNA and XBox team. On top of that, there was this latest post from David Weller. One of the quotes: Speaking of XNA....we have some wicked cool stuff to announce and demonstrate at the GDC. We even have a prototype of a CLR-based graphics app running on a 360 dev kit! Drool-tastic...
According to GameGossip, Microsoft announced XNA Studio at the Game Developers Conference today. From the article: Based on the Microsoft® Visual Studio® 2005 Team System, the latest innovation of the company's flagship development platform, XNA Studio is an integrated, team-based development environment tailored for game production. Sounds pretty nifty. I can't wait until we start hearing more things about XNA...
One of the things I have learned from Robert Scoble is that transparency between Microsoft and outside developers *is a good thing*. Is it time yet to extend that transparency now to the DirectX community? Hello all, welcome back once again to the clueless Jason Olson show, and I am your host, Mr. Clueless himself, Jason Olson!!! (QUE: applause) Thank you! Thank you! Anyways, enough fun......... First off, this isn't a rant. I am presenting this because I think there is a potential resource that...
It looks like good times lie ahead for game developers of both the Windows and XBox platform. Today Microsoft showed their intentions for game developers when they announced the planning of XNA, the foundation of Microsoft's future game development platform. Understand that this will not be replacing DirectX, it will be built on top of DirectX. I, for one, cannot wait to hear more about this platform. If anyone works for Microsoft or knows anyone who works for Microsoft, how 'bout giving Jasey-Wasey...