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        <title>Personal</title>
        <link>http://geekswithblogs.net/jmiller/category/1231.aspx</link>
        <description>Whatever I feel like spouting about</description>
        <language>en-US</language>
        <copyright>Jay Miller</copyright>
        <managingEditor>jay.miller@astradigital.com</managingEditor>
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            <title>Quest Game Engine Update</title>
            <link>http://geekswithblogs.net/jmiller/archive/2005/10/04/55959.aspx</link>
            <description>
&lt;p&gt;I got called in to manage&amp;nbsp;the project from hell (Only verbal specs, a 
client that changes what they want weekly based on what competitors are doing, 5 
contract programmers of which 2 don't speak much English, and an impossible 
deadline)&amp;nbsp;so I haven't had time for anything else recently.&amp;nbsp; Below is 
a screenshot of where things were about five weeks ago.&amp;nbsp; I can generate a 
random maze or map based on the HK (Hunt &amp;amp; Kill) method or us Chris 
William's dungeon generator from HA!&amp;nbsp; The image below shows a HK map, the 
beginnings of the overview map, and a list of the rooms.&lt;/p&gt;
&lt;p&gt;&lt;img alt="Quest Maze" hspace="0" src="http://www.geekswithblogs.com/images/www_geekswithblogs_com/jmiller/2476/o_questmap3.JPG" border="0"&gt;&lt;/p&gt;
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            <dc:creator>Jay Miller</dc:creator>
            <guid>http://geekswithblogs.net/jmiller/archive/2005/10/04/55959.aspx</guid>
            <pubDate>Tue, 04 Oct 2005 15:10:00 GMT</pubDate>
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            <title>Tinkering with an adventure game engine</title>
            <link>http://geekswithblogs.net/jmiller/archive/2004/12/17/17937.aspx</link>
            <description>&lt;P&gt;It's been 6 months since my last post, but sometimes life happens.&amp;nbsp; Things have become remarkably calm over the past few weeks (especially given the time of year) and appear that they will stay that way so I have decided to start tinkering with an adventure&amp;nbsp;game engine.&lt;/P&gt;
&lt;P&gt;I've enjoyed adventure games from the time I played Zork many years ago up until a couple years ago.&amp;nbsp; Maybe I'm just getting old, but the violence and bloodiness of most of these games got to me so I lost all interest.&amp;nbsp; 1st person shooter type games tend to make me feel sick from the speed of movement, so I'll be avoiding that type game as well.&lt;/P&gt;
&lt;P&gt;I'm looking at creating a game that uses a 2D isometric view for display and will allow for fairly complex adventures/puzzles/problem solving.&amp;nbsp; I'm no artist, so the graphics will not be very elaborate.&amp;nbsp; My oldest son is expressing some interest in programming, so I'd like to keep the design simple enough that he can grasp it and possibly use it to do some teaching.&lt;/P&gt;
&lt;P&gt;I'm just beginning the design and I'll blog here periodically about how it's going.&lt;/P&gt;
&lt;P&gt;No grandiose plans.&amp;nbsp; Design a simple engine, have fun, touch some ares of .NET that I haven't had the need/time to explore yet.&lt;/P&gt;
&lt;P&gt;Jay&lt;/P&gt;&lt;p&gt;&lt;a href="http://www.pheedo.com/click.phdo?x=6cda6ad746d942b9a1110d0715a4fa12&amp;u=17937"&gt;&lt;img src="http://www.pheedo.com/img.phdo?x=6cda6ad746d942b9a1110d0715a4fa12&amp;u=17937" border="0"/&gt;&lt;/a&gt;&lt;/p&gt;&lt;iframe src="http://ads.geekswithblogs.net/a.aspx?ZoneID=5&amp;amp;Task=Get&amp;amp;PageID=31016&amp;amp;SiteID=1" width=1 height=1 Marginwidth=0 Marginheight=0 Hspace=0 Vspace=0 Frameborder=0 Scrolling=No&gt;
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            <dc:creator>Jay Miller</dc:creator>
            <guid>http://geekswithblogs.net/jmiller/archive/2004/12/17/17937.aspx</guid>
            <pubDate>Fri, 17 Dec 2004 13:55:00 GMT</pubDate>
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