Jay Miller

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I got called in to manage the project from hell (Only verbal specs, a client that changes what they want weekly based on what competitors are doing, 5 contract programmers of which 2 don't speak much English, and an impossible deadline) so I haven't had time for anything else recently.  Below is a screenshot of where things were about five weeks ago.  I can generate a random maze or map based on the HK (Hunt & Kill) method or us Chris William's dungeon generator from HA!  The image below shows a HK map, the beginnings of the overview map, and a list of the rooms.

Quest Maze

 

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posted on Tuesday, October 04, 2005 10:10 AM

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# re: Quest Game Engine Update 2/20/2007 5:41 PM max
funny;) http://seo.malopolska.pl/info-16.html

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