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I feel like a lot of progess has been made this week.  Thanks to Chris Williams making the code for HA's dungeon mapper availalbe, I can now display real dungeon maps instead of just random tiles (see snapshot below).  Integrating Chris' VB.NET code into my C# application took less than an hour...don't you just LOVE .NET!

I fleshed out more of the Character and Tile classes as well as adding a handful of new classes for Features.  Features will manage things like openings, doors, stairs, traps, etc.  One feature of doors that came to mind this week is limiting the directions from which a door can be entered/exited.  This would allow for one-way doors and other interesting scenarios.  I replaced several of Tile's ArrayLists (this project was actually started with VS 2003) with List<T> structures.  I have to say I really like generics and being able to easily have access to a type-safe collection.

Hopefully progress will continue next week at the pace it has this week.

Posted on Friday, July 15, 2005 2:42 PM Development , Adventure Game Engine | Back to top


Comments on this post: Quest (Adventure Game Engine) update

# re: Quest (Adventure Game Engine) update
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OMG I love seeing posts like this!

*tosses you a beer*

Good job!
Left by Chris Williams on Jul 15, 2005 1:02 PM

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