Jay Miller

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July 2005 Entries

I feel like a lot of progess has been made this week. Thanks to Chris Williams making the code for HA's dungeon mapper availalbe, I can now display real dungeon maps instead of just random tiles (see snapshot below). Integrating Chris' VB.NET code into my C# application took less than an hour...don't you just LOVE .NET! I fleshed out more of the Character and Tile classes as well as adding a handful of new classes for Features. Features will manage things like openings, doors, stairs, traps, etc....
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My company just let all of their MSDN Universal subscriptions expire and the intern that found us great pricing last time is no longer with the company. I know a couple years ago we got them for just over $1000 each, but the prices I'm finding now are closer to $2000 each. So, where do you go to get your MSDN Universal subscriptions?
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I finished up the work on my ViewPort class so it can now display a Map of any size. You can scroll using the arrow keys or buttons, no mouse scrolling support yet. On a side note, a year or so ago I found a great archive with hundreds of free 3D icons. There were replacements for all of the Windows icons as well as tons of arrows and misc icons. Unfortunately I can no longer find the site so I'm again on the hunt for some cool 3D icons. Leave feedback with your favorite icon source and I'll summarize...
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ACK! Its been 6 months since my last post! Work and family have kept me extremely busy. So busy, in fact, that I have had to resign my INETA position as user group relations liaison for Indiana, Illinois, and Wisconsin. I loved working the the user groups, but they are now in the very capable hands of Brian Tinkler. Following Chris Williams' progress on HA! has given me the kick in the rear I needed to get back to my adventure game engine. I started back by converting it to VS 2005 Beta 2, which...
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