Jay Miller

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It's been 6 months since my last post, but sometimes life happens.  Things have become remarkably calm over the past few weeks (especially given the time of year) and appear that they will stay that way so I have decided to start tinkering with an adventure game engine.

I've enjoyed adventure games from the time I played Zork many years ago up until a couple years ago.  Maybe I'm just getting old, but the violence and bloodiness of most of these games got to me so I lost all interest.  1st person shooter type games tend to make me feel sick from the speed of movement, so I'll be avoiding that type game as well.

I'm looking at creating a game that uses a 2D isometric view for display and will allow for fairly complex adventures/puzzles/problem solving.  I'm no artist, so the graphics will not be very elaborate.  My oldest son is expressing some interest in programming, so I'd like to keep the design simple enough that he can grasp it and possibly use it to do some teaching.

I'm just beginning the design and I'll blog here periodically about how it's going.

No grandiose plans.  Design a simple engine, have fun, touch some ares of .NET that I haven't had the need/time to explore yet.

Jay

posted on Friday, December 17, 2004 7:55 AM

Feedback

# re: Tinkering with an adventure game engine 1/6/2005 12:42 PM Kris Krause
Please keep me posted.

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