February 2012 Entries
Occasionally I run into a problem difficult to reproduce in that it takes a laborious amount of tinkering. Sometimes I’ve gone through the work of plugging away at the user interface or forcefully moving the current statement manually around if statements. In these situations, I become very attached to my debugging session (no pun intended). I am secure in my nerdiness enough to admit that there have been instances where I have changed code for testing purposes and forgotten to revert those changes ......
Summary I ran into a visual issue using DirectX (in C# via SlimDX) in which the texture filtering was not aligning properly. This is difficult to describe in words, so read the fully explanation below. The solution is pretty simple, so I decided to post about it in hopes that it is use to another DirectX neophyte in the future. The Problem Like most normal people, in my spare time I work on an open-source emulator for the long-lost 3DO multiplayer video game system (see fourdo.com for all your 3DO ......
The key charactersYou may very well run into the same issue I did if you are using the following technologies:Team Foundation Server (TFS) with Team Foundation Build (TFB) - in my case, 2010Visual Studio Unit Tests - also 2010, in my caseReliance on loading assemblies at runtime: Assembly.Load()How might someone run into #3, you might ask? It's pretty common these days teeming with reliance on reflections and other fancy run-time logic. In my case, it was Enterprise Library.IssueI was seeing an issue ......