Adean / Variants Of Power

OML (Oh My Lordie(Damn you Sarah)) thank you Jason Olson.
Look at this line of code :
  Entity ent1 = mSceneManager.CreateEntity("robot","robot.mesh");
Now look at this line of code :
  engine.LoadMesh("MrRobo", @"MrRobo.x");

Now look at this :
  SceneNode node1 = SceneManager.GetRootSceneNode().CreateChildSceneNode("RobotNode");
   node1.AttachObject(ent1);
Compared to :
  GameAction rotateRobo = new GameActionRotateMesh("MrRobo", 0, 0, 1);

Of course they are different, especially by the means that they accomplish their things BUT it does show that I was actually pretty damn close to going about making my engine the right way! With a little rethinking and adjusting... aipuqa87fgyaeorfbalg oq38gytaobf, wow. I've never actually looked at any engine code before or created an engine or...even played with an engine before. I just knew what it needed to do. Now I find out, that what I had thought was completely wrong and going exactly the wrong way...was actually headed in the correct way.
The code above was from OgreDotNet, and that's why I was thanking Jason, he posted a blog all about it and I went to the site and I was extremely suprised to see that I was on the right track. So thank you, thank you, thank you.
The engine will be back on track soon. This weekend I finally get to spend with my fiancee, so there won't be much accomplished. After this weekend though...Lots and lots of functionality is going into that engine.

Print | posted on Thursday, June 08, 2006 3:34 PM

Comments on this post

# re: Adean / Variants Of Power

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Awesome! That's great to hear!! I'm always happy when a link helps out. I can't wait to see where you take Adean :).
Left by Jason Olson on Jun 08, 2006 6:18 PM

# re: Adean / Variants Of Power

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So does that mean it's on again Adean? The final stretch is here and you were making some great progress so I'm hoping that Jason's post was enough to compel you to take it all the way through to the end.
Left by George on Jun 11, 2006 9:37 PM

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