Adean / Variants Of Power

No code updates. No sketch updates. Today was a lazy day.
I did however visit a friend and went through ideas on game mechanics and such
So far, it's looking good. As of now the game will be very fast paced, very simple and easy to pick up on, and with any luck it will look really really cool.
Modeling is an issue though...I have a bit of learning to do in that area. I'm trying to do this all with completely free stuff though, so I think Blender is gonna be my number one choice for a modeling program. I have alot of reading up to do on it.
Anyway, my fiancee is not in a very talkative mood just short of lately, so tomorrow I'll have all sorts of time to get some coding done. With any luck, most, if not all, of the basic concepts on the engine will be completed by sunday night. Which means, it'll be time for some fun.
Things to look forward to :
Networking, (playing with the idea of a peer to peer, or an actual dedicated server, or possibly both...we'll see)
Much better camera...(more thinking needed)
Keyboard Input...gonna try and get mass amounts of support for it in the engine
Mesh Handling will be updated ALOT.
I have to create the entire Background music and Sound effect managers quick too.
I want to create a skybox environment too and a basic level system...
With any luck, this engine will be very reusable.
Alright, that's it for now, more updates tomorrow.

Print | posted on Saturday, June 03, 2006 1:03 AM

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