Adean / Variants Of Power

Today I decided to just jump right in and start coding so that I could get a base on the game. Here is the latest screenshot :
Large Version

Today the following was accomplished :
Class Library of the Adean engine was created
DirectX Initialization was started (very basic yet)
The Texture Manger was created (More to add yet)
The Menu System was initiated (Just a little more to add yet)
The Variants of Power app was created and is using the Adean Class Library
Variants Of Power has control over Menus now.
A .rar of both project solutions can be downloaded here. (To compile you'll need theApril 2006 DirectX SDK)
Any comments or suggestions will be very welcomed.
I also want to thank Greg Young for tipping me off on the Hashtable. It came into great use in the Menu and Texture system.

Print | posted on Thursday, June 01, 2006 12:42 AM

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