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XNA

This post should be considered part two of the series of posts called "Recreating XNA in Windows Store Apps." I'm basically creating a DrawableGameComponent. However, let's face it, I've discovered that titles like the about gets better traffic. When we last left, we had an object that would update itself on a background thread at a periodic rate that vaguely resembled the functionality of the game loop. Now, we need to draw the object. The good news is that WinRT will automatically update the object ......

It was unofficially announced yesterday that XNA has officially hit the end of its life. Fortunately, as mentioned in the last post, I'm working on porting everything out of XNA. However, there is stall a lot in XNA to love. As such, I have been making it a point to borrow some of the better features of XNA. Think of this post as the beginning of a series of posts called "Recreating XNA in Windows Store Apps." The first thing I needed to recreate was a GameComponent. For those of you not familiar ......

Greetings. Just a quick note that 99.9% of my CodeMash content is now up. Look in the sidebar under Projects, and got to GitHub Repositories. Or, if you're lazy, click this: https://github.com/freestyl... For the .1%, I took out the XACT project. I do not currently have a license for the song I use, which is fine for educational / fair use. However, I cannot, in good conscious, redistribute it. Enjoy ......

As I promised in my last post, I feel the need to give you a rundown on all the technical content I am looking forward to checking out at Tech Ed this year. We shall start with the content I know I'll be able to see. This would be some demo stations in the Technical Learning Center. I will DEFINITELY be checking out the Windows Phone Device Bar. I will admit that I am a bit of a phone snob, and I just want to manhandle all that sexy, sexy tech. I am also planning on talking to the Windows Phone team ......

Greetings. I know I have been in work sponsored hiding lately. We are working furiously on a beta project to secure a contract, and I can't really talk about it yet. Hopefully, the contracts will be soon signed. Not only will we then have money, but I can talk about all this really cool tech with which I have been playing. However, since the contract is not signed, I need to bring you people up to date with where I will be during the summer. Let's face it, you can't be a speaker / blogger without ......

I had a few minutes of free time at the Windows Phone Garage. During that time, I created the Statistics object for Card Roulette. Of course, all it does is count the types of cards in a deck. With this I can create the statistics on a draw. It is a little bit of a brute force approach. However, it's also somethign that can be cleaned later if I need some inprovements. Filed under: something is better than nothing ......

Before I begin with the Milestone 1 recap, I have a few things I need to announce. To begin with, we need to help some kids! Every year, I participate in Extra Life. It's a charity that raises money for hospitals that are members of the Children's Miracle Network. I'm looking for sponsors. You can visit my donation page at http://www.extra-life.org/i... If you feel funny about not giving to your local CMN hospital, then ......

The time has come to begin the project. I am pleased to announce Card Roulette. All posts on the topic will include the tag "Card Roulette". The concept is fairly simple. One day, I was watching a biography of the man that invented the theory of card counting in Black Jack. While I was impressed with the math, I always felt that it was misleading. You're not really counting card, just keeping a few simple statistics. This nagged on me for a few weeks until I came up with the concept of playing Roulette ......

The time has come to unveil the new project for the blog. I know, I know. I can hear the excitement. I try to go everywhere I can to preach the gospel of XNA. As I do, the #1 question I get is, "Have you ever published a game?" Every time, I have to respond with, "I haven't actually published anything. I have some ideas, but I've stuck mostly with research and teaching." Over time, this wears on you. I mean, as the saying goes, those who do, teach. Thus, it's about time I practice what I preach. ......

About a month ago, I was involved in a discussion1 on the App Hub Forums over threading on the Xbox 360. In order to save you the effort of digging through the forums2, I am providing a summary of the discussion. The Xbox 360 has 3 processors. Each processor has 2 cores. The system reserves the first core on the first two processors. As such, you have access to cores 1, 3, 4 and 53. Your game starts on core 1. You can move it by calling System.Threading.Thread.Cur... ......

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