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Programming in the Real World

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January 2013 Entries

It was unofficially announced yesterday that XNA has officially hit the end of its life. Fortunately, as mentioned in the last post, I'm working on porting everything out of XNA. However, there is stall a lot in XNA to love. As such, I have been making it a point to borrow some of the better features of XNA. Think of this post as the beginning of a series of posts called "Recreating XNA in Windows Store Apps." The first thing I needed to recreate was a GameComponent. For those of you not familiar ......

NOTE: I created a better version of this control. There are some important facts in this post that you should read first. However, check out Improved Keyboard Buffer for Windows Store Apps for a much improved version. As I mentioned in my previous post, I came across a situation where I needed to create a keyboard buffer for a Windows Store App. I will now explain why I needed to do this and how I did it. Windows Store Apps do some strange things with the keyboard. There is a completely logical explanation ......

I've been working on porting my sample game code to WinRT. One of the immediate things I found is that there is no direct access to the keyboard buffer. I mean, sure. WinRT is meant to work with devices that don't have keyboards, but that's no excuse. So being the bourbonred-blooded geek I am, I decided to implement my own. Most of this process is not for this post. My next post will show this whole process and include lots of sample code. However, there was one part that was so evil, I decided it ......

Greetings. Just a quick note that 99.9% of my CodeMash content is now up. Look in the sidebar under Projects, and got to GitHub Repositories. Or, if you're lazy, click this: https://github.com/freestyl... For the .1%, I took out the XACT project. I do not currently have a license for the song I use, which is fine for educational / fair use. However, I cannot, in good conscious, redistribute it. Enjoy ......

So, this just happened. I just took down an entire corporate network with bridged adaptors in Windows 8. Let's back up. Last night, I was preparing for my talks at CodeMash. When I give Xbox development talks, I have to use a strange network configuration. You see, to debug on an Xbox, you have to have an active connection to both Xbox Live and the development machine. The easiest way to do this on isolated conference wifi is to bridge the wireless connection to the wired connection of my laptop ......