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Freestyle Coding Programming in the Real World July 2011 Entries
Xbox 360 Threading Primer
About a month ago, I was involved in a discussion1 on the App Hub Forums over threading on the Xbox 360. In order to save you the effort of digging through the forums2, I am providing a summary of the discussion. The Xbox 360 has 3 processors. Each processor has 2 cores. The system reserves the first core on the first two processors. As such, you have access to cores 1, 3, 4 and 53. Your game starts on core 1. You can move it by calling System.Threading.Thread.Cur... ......

Posted On Friday, July 29, 2011 8:29 PM

Quick FreeDrag Optimization Tip
Today, I just wanted to share a quick WP7 gesture trick. When you're using FreeDrag gesture, you get a lot of sample points every time you get an update1. Instead of processing them all, you really only need to process two. It sometimes seems a little confusing. The GestureSample returned by ReadGesture contains a Vector2 member called Position. This guy isn't really a "vector." He's is just a screen coordinate for the sample point. As said above, ReadGesture will return multiple samples per Update. ......

Posted On Friday, July 22, 2011 8:28 PM

Using the Default Silverlight Page in a Window Phone Rich Graphics Application
When Microsoft announced that Windows Phone 7.5 would support applications that contained both Silverlight and XNA, I was really excited. However, after I played with it, I ran into one little annoyance. You are forced into a non-XNA enabled page by default1. After some experimentation, I found a way to make lemonade. I used the ease of Silverlight animation to create my Splash Screen page. After the animation completes, it passes control to the actual XNA-enabled PhoneApplicationPage. However, this ......

Posted On Friday, July 1, 2011 8:26 PM

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