<feed xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns="http://www.w3.org/2005/Atom" xml:lang="en-US">
    <title>Frederick Brock</title>
    <link rel="self" type="application/xml" href="http://geekswithblogs.net/fredsblogalong/Atom.aspx" />
    <subtitle type="html">blog</subtitle>
    <id>http://geekswithblogs.net/fredsblogalong/Default.aspx</id>
    <author>
        <name>Frederick Brock</name>
        <uri>http://geekswithblogs.net/fredsblogalong/Default.aspx</uri>
    </author>
    <generator uri="http://subtextproject.com" version="Subtext Version 0.0.0.0">Subtext</generator>
    <updated>2006-06-24T06:25:00Z</updated>
    <entry>
        <title>Wow, what happen to June!!</title>
        <link rel="self" type="text/html" href="http://geekswithblogs.net/fredsblogalong/archive/2006/06/24/82892.aspx" />
        <id>http://geekswithblogs.net/fredsblogalong/archive/2006/06/24/82892.aspx</id>
        <published>2006-06-24T05:38:00-05:00:00</published>
        <updated>2006-06-24T06:25:00Z</updated>
        <content type="html">&lt;p&gt;So much has been going on for me @ work I have hardly had anytime to flush out eggblast. I don't think Im going to make the dead line with anything signifiant so Im going to scope down to a simpler concept that I will have to discover while drinking coffee and staying up late this weekend. &lt;/p&gt;
&lt;p&gt;
&lt;p&gt;I have,however, successfully built and run the Ogre3d engine and accompanying demo apps in visual c++ express. It is possible to do!.. Im going to write a couple Ogre3d tutorials that explain ohw to get configured using VC++ Xpress...But just so I can remember the steps until then, they are as follows: 
&lt;p&gt;All you need to do is:  
&lt;ol&gt;
&lt;li&gt;Download the ogre3d source &lt;a title="Ogre3d Source" href="http://www.ogre3d.org/index.php?option=com_remository&amp;Itemid=74&amp;func=fileinfo&amp;filecatid=43&amp;parent=category"&gt;Ogre3d Source&lt;/a&gt; &lt;/li&gt;
&lt;li&gt;Download the dependencies package &lt;/a&gt;&lt;a title="Dependancies for Win32" href="http://www.ogre3d.org/index.php?option=com_remository&amp;Itemid=74&amp;func=fileinfo&amp;filecatid=46&amp;parent=category"&gt;Dependancies for Win32&lt;/a&gt; &lt;/li&gt;
&lt;li&gt;Extract the dependencies zip file to the src root&lt;/li&gt;
&lt;li&gt;(when you unpack the src it creates a directory structure that includes a directory called "ogrenew", extract the dependencies zip beneath this directory, the projects have relative pointers to this location) &lt;/li&gt;
&lt;li&gt;Ensure you have the DirectX 9 SDK (Im using the april release) if not download this as well. &lt;/li&gt;
&lt;li&gt;Download CEGui src (more to come on this, it is not required for ogre3d, but some of the demo applications do use it and it is also an awsome gui library)&lt;/li&gt;
&lt;li&gt;Launch VC++ Xpress&lt;/li&gt;
&lt;li&gt;Add the DirectX sdk includes to your default includes path under Tools-&amp;gt;Options-&amp;gt;Projects &amp; Solutions-&amp;gt;V++ Directories: Select "Include files" from the drop down list and add the path to the x86 includes directory of the sdk (if installed in the default location this would be &lt;strong&gt;\Program Files\Microsoft DirectX SDK(April 2006)\Include&lt;/strong&gt;)&lt;/li&gt;
&lt;li&gt;Open the Vc8.0 solution, this will prompt for a conversion to VC++Express, allow the conversion&lt;/li&gt;&lt;/ol&gt;
&lt;p align=left&gt;All the projects need to be linked to &lt;strong&gt;user32.lib, gdi32.lib&lt;/strong&gt;...for some reason in VC++ Express the only default windows library is kernal32, I seem to remember it being different at some point in the past however its been a little while. So for each project follow the following steps: 
&lt;ol&gt;
&lt;li&gt;right-click on the project within the solution explorer &lt;/li&gt;
&lt;li&gt;select properties. &lt;/li&gt;
&lt;ol&gt;
&lt;li&gt;In the properties dialog select the Linker options and add "&lt;strong&gt;user32.lib gdi32.lib&lt;/strong&gt;" to the "&lt;strong&gt;Additional Dependencies&lt;/strong&gt;" list. &lt;/li&gt;
&lt;li&gt;Click apply &lt;/li&gt;&lt;/ol&gt;&lt;/ol&gt;
&lt;p&gt;&lt;strong&gt;build away!!.&lt;/strong&gt; 
&lt;p&gt;
&lt;p&gt;I first attempted to use a prebuilt binaries only to find out that there was runtime compatibility issues with the version of msvcrt71, I believe the pre-builts actually use 70 which causes some issues with what looked like buffer allocation, Im not 100% positive on that, I abandoned ship pretty quick and just built the source. 
&lt;p&gt;
&lt;p&gt;
&lt;p&gt;
&lt;p&gt;
&lt;p&gt;&lt;/p&gt;&lt;img src="http://geekswithblogs.net/fredsblogalong/aggbug/82892.aspx" width="1" height="1" /&gt;</content>
        <wfw:comment>http://geekswithblogs.net/fredsblogalong/comments/82892.aspx</wfw:comment>
        <slash:comments>0</slash:comments>
        <wfw:commentRss>http://geekswithblogs.net/fredsblogalong/comments/commentRss/82892.aspx</wfw:commentRss>
        <trackback:ping>http://geekswithblogs.net/fredsblogalong/services/trackbacks/82892.aspx</trackback:ping>
    </entry>
    <entry>
        <title>On a another subject all together! </title>
        <link rel="self" type="text/html" href="http://geekswithblogs.net/fredsblogalong/archive/2006/06/24/82893.aspx" />
        <id>http://geekswithblogs.net/fredsblogalong/archive/2006/06/24/82893.aspx</id>
        <published>2006-06-24T05:43:00-05:00:00</published>
        <updated>2006-06-24T05:43:00Z</updated>
        <content type="html">A day or two ago, Jason Olson finally got word that he landed his dream job at Microsoft, as he has already blogged about it, I would like to say a big congratulations to him and I wish you the best of luck. You know me, I didn't have a whole lot of faith in Microsoft for a most of my career being an ex Sun employee and mostly a unix/java guy, Boy was I relieved to find out that Microsoft finally made a good decision when they hired you!!! I expect to hear from you in a big way in the future and it's been a pleasure working with you. Congratualations!

&lt;img src="http://geekswithblogs.net/fredsblogalong/aggbug/82893.aspx" width="1" height="1" /&gt;</content>
        <wfw:comment>http://geekswithblogs.net/fredsblogalong/comments/82893.aspx</wfw:comment>
        <slash:comments>0</slash:comments>
        <wfw:commentRss>http://geekswithblogs.net/fredsblogalong/comments/commentRss/82893.aspx</wfw:commentRss>
        <trackback:ping>http://geekswithblogs.net/fredsblogalong/services/trackbacks/82893.aspx</trackback:ping>
    </entry>
    <entry>
        <title>Egg Blast the concept is born</title>
        <link rel="self" type="text/html" href="http://geekswithblogs.net/fredsblogalong/archive/2006/06/02/80493.aspx" />
        <id>http://geekswithblogs.net/fredsblogalong/archive/2006/06/02/80493.aspx</id>
        <published>2006-06-02T19:00:00-05:00:00</published>
        <updated>2006-06-02T19:00:00Z</updated>
        <content type="html">Egg Blast will be my game


- The purpose of the game is to catch eggs traveling down multiple conveyors at one time, as you move through the levels the eggs drop at an increased rate. 
More to come on this......Several ideas are brewing

 

&lt;img src="http://geekswithblogs.net/fredsblogalong/aggbug/80493.aspx" width="1" height="1" /&gt;</content>
        <wfw:comment>http://geekswithblogs.net/fredsblogalong/comments/80493.aspx</wfw:comment>
        <slash:comments>0</slash:comments>
        <wfw:commentRss>http://geekswithblogs.net/fredsblogalong/comments/commentRss/80493.aspx</wfw:commentRss>
        <trackback:ping>http://geekswithblogs.net/fredsblogalong/services/trackbacks/80493.aspx</trackback:ping>
    </entry>
    <entry>
        <title>My First Blog on FredsBlogAlong</title>
        <link rel="self" type="text/html" href="http://geekswithblogs.net/fredsblogalong/archive/2006/06/02/80479.aspx" />
        <id>http://geekswithblogs.net/fredsblogalong/archive/2006/06/02/80479.aspx</id>
        <published>2006-06-02T15:28:00-05:00:00</published>
        <updated>2006-06-02T15:28:00Z</updated>
        <content type="html">Hi All, 


I joined geeks with blogs because I want to be in the game design contest....I only have 30 days to complete my game as Im starting late. 

Ive choosen to use: 

Visual C# express 
SDL.net http://cs-sdl.sourceforge.net/index.php/Main_Page
OpenAl bindings if there are any...haven checked..


As far as what the game is about?....Im not real sure yet, just started working on it last night and only have a real basic game loop in place that rotates  a
fps counter around the screen...I was real interested to see sdl uses "degrees" for Surface.Rotate() as opposed to radians, not to suprised....however the C#
bindings look great, real cool Events pump and some other added jazz to make the C# binding feel CSharp'ish. My game will probally not be to complex as Ive started games in the past with 3d this and that and it burnt out real quick when I realized I wasn't 20 people with millions to blow and all day to work on my game, I actually do have a primary job and a family, In addition Im on a tight deadline.

Wish me luck....I think my main goal is to do one up on that Olsen guy :} Man..that guy blah blah blah. just keeps going, sometimes while Im at work its kinda like I can hear him blogging in my head almost if he was sitting right next to me!


&lt;img src="http://geekswithblogs.net/fredsblogalong/aggbug/80479.aspx" width="1" height="1" /&gt;</content>
        <wfw:comment>http://geekswithblogs.net/fredsblogalong/comments/80479.aspx</wfw:comment>
        <slash:comments>1</slash:comments>
        <wfw:commentRss>http://geekswithblogs.net/fredsblogalong/comments/commentRss/80479.aspx</wfw:commentRss>
        <trackback:ping>http://geekswithblogs.net/fredsblogalong/services/trackbacks/80479.aspx</trackback:ping>
    </entry>
</feed>
