Udi posts So many Dlls, so little time. Working on a project where there was a class to dll mapping, I can agree to some degree with what Udi states. However, I believe becoming to granular also has its disadvantages and if not careful instead of referencing one dll with a couple of classes, you might end up referencing ten dlls with a class each.
I think that related classes should be wrapped up into a single project and assemblied as a single unit. Interfaces should be used to broker communication when a circular dependency might be introduced.
Print | posted on Monday, November 28, 2005 1:37 PM