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Udi posts So many Dlls, so little time.  Working on a project where there was a class to dll mapping, I can agree to some degree with what Udi states.  However, I believe becoming to granular also has its disadvantages and if not careful instead of referencing one dll with a couple of classes, you might end up referencing ten dlls with a class each.

I think that related classes should be wrapped up into a single project and assemblied as a single unit.  Interfaces should be used to broker communication when a circular dependency might be introduced.

Posted on Monday, November 28, 2005 1:37 PM Design , Architecture | Back to top


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