Geeks With Blogs
This article presents several approaches to building a high-performance socket server and ultimately goes with the asynchronous I/O solution: It mentions a way to build a socket object pool (by taking advantage of Socket.Disconnect) and new .Net 2.0 features that make it easier to debug socket servers (via tracing). Posted on Thursday, October 12, 2006 8:11 AM .NET , Networking | Back to top

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