XNA
All the stuffi know about XNA..
I know a WMDODN (West Michigan Day of .Net) Post is in order, but that can wait. check this out! http://blogs.msdn.com/xna/a... Finally, we can start building games for our zunes! WOOT! I expect to create a talk on the topic very soon
Hey everybody (Hi Dr. Dave). I'm confirmed for two speaking engagements this month! Woot! Apparently my XNA talk grew legs and is ready to walk. Next week (Nov. 20th) I'll be out at the West Michigan .Net user group and then I'll be heading down to Detroit for the IDGA user group (a indy, game developer user group...very cool!) I'll be giving talks similar to the one I gave at DoDN, but this time, i've prepared a special demo. this demo works kinda like the web game Collapse, except it takes advantage...
So I survived my first presentation experience!! WooT!!. The Fall DoDN this year was amazing. There was alot of amazing talent present. If you have the opprtunity to catch Josh Holmes giving his "Distilling the DLR" Talk, I would highly recomend it. Lots o' good sheet. My talk started out as expected. I could'nt figure out how to work my comptuer so there was, all around my laptop, Jason Follas, John Hopkins, myself and a hand full of other onlookers. We finally figured out that ... Oh, Dave needs...
Ok, so, we have to take a step away from the event driven architecture that were used to in "Normal" .net Apps. For instance, you would expect a keyboard key press to be presented as such in your standard form. But not in XNA...oh no.. event driven items are for sissies when it comes to writing for the XBox or XNA PC. But who cares right? I mean, all we have to do is check if a button or thumbstick or whatever is down during the update method right? Well that’s where it gets tricky. From what I’ve...