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Sunday, May 2, 2010
Day 6 - Game Menuing Woes and Future Screen Sneak Peeks

So, after my last post on Day 5 I dabbled with my game class design. I took the approach where each game objects is tightly coupled with a graphic.

The good news is I got the menu working but not without some hard knocks and game growing pains. I'll explain later, but for now...here is a class diagram of my first stab at my class structure and some code....

Posted On Sunday, May 2, 2010 10:59 PM | Comments (0)
Wednesday, April 28, 2010
Day 5 - Tada! My Game Menu Screen Graphics

So, tonight I took some time to mash up some graphics for my game menu screen. My artistic talent sucks...but here goes nothing...voila, my menu screen!!...

Posted On Wednesday, April 28, 2010 11:38 PM | Comments (1)
Day 4 - Game Sprites In Action

Yesterday I drew an image on the screen. Most exciting, but ... I spent more time blogging about it then actual coding. So this next little while I'm going to streamline my game and research and simply post key notes...

Posted On Wednesday, April 28, 2010 12:52 AM | Comments (1)
Monday, April 26, 2010
Day 3 - XNA: Hacking around with images

Yay! Today I'm going to get into some code! My mind has been on this all day! I find it amusing how I practice, daily, to be "in the moment" or "present" and the excitement and anticipation of this project seems to snatch it away from me frequently...

Posted On Monday, April 26, 2010 10:53 PM | Comments (1)
Sunday, April 25, 2010
Day 2 - Game Design Documentation

So yesterday I didn't cut any code for my game but I was able to do a tiny bit of research on the XNA Game Development Technology and the communities out there and do you know what? I feel I'm a bit closer to my goal. The bad news is today I didn't cut code either. However, not all is lost because I wanted to get my ideas on paper and today I just did that...

Posted On Sunday, April 25, 2010 10:49 PM | Comments (0)