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Blogus Maximus Rubbing people the wrong way since 1970... Game Development All about my game development experiences (mostly with .NET)
Game Dev links from BUILD and other sources.
Here are a bunch of links for BUILD material related to Game Dev. Go Nuts, Be Awesome. Downloads: Windows 8 Developer Preview Visual Studio 11 Developer Preview MSDN: Direct3D 11.1 DXGI 1.2 WDDM 1.2 Feature Level 11.1 DirectXMath Channel9: Direct3D PLAT-751T 3D Graphics for Metro Style Apps and Games PLAT-752T Tuning GPU usage for any form factor HW-218T: Understanding the Windows 8 graphics driver model TOOL-761T: A lap around DirectX game development tools XINPUT PLAT-754T: From touch to gamepads: ......

Posted On Wednesday, October 12, 2011 11:23 AM

DevExpress webinar series for Windows Phone
When I was at TechEd 2011 in Atlanta, I had the pleasure of meeting a bunch of the DevExpress folks and working out some of the details for a series of Windows Phone Development webinars. Here they are, for your viewing pleasure: #1 Introduction to WP7 Development with Silverlight and XNA - #2 Deeper Dive Into XNA on Windows Phone - The source (in C# and VB.NET) for the demos in this talk can be found in my book, or ......

Posted On Sunday, June 12, 2011 8:32 AM

welcome to dot.bomb 2.0
yo. check this out -

Posted On Monday, May 15, 2006 1:29 PM

Using the Advertising SDK with XNA on Windows Phone 7
This is how it should work: In your game project, set a project reference to Microsoft.Advertising.Mobil... (This will point to whatever folder you installed the SDK to!) Next, add a using statement at the top of your game: using Microsoft.Advertising.Mobil... Next, add these variable declarations at the class level: AdManager adManager; Ad bannerAd; Next, add some constants (also at the class level) to store your Application ID and Ad Unit ID from the site. (You have ......

Posted On Sunday, March 20, 2011 3:08 PM

Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4
In 24 short days*, my (along with the awesome George W. Clingerman) first book will be released: Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4 (or as we like to call it, that damned 550 page monstrosity that nearly killed us) Weighing in at 552 pages and featuring a foreward by the legendary James Silva (Ska Studios, creator of The Dishwasher: Dead Samurai, The Dishwasher: Vampire Smile, I MAED A GAME W1TH Z0MB1ES 1NIT!!!1, and more...) this book gives thorough ......

Posted On Friday, January 28, 2011 10:24 AM

Developing For Windows Phone 7 Series with XNA 4.0
I have a talk submitted to the Heartland Developers Conference. It's called: Developing For Windows Phone 7 Series with XNA 4.0 Here's a description: Forget Droid, Windows Phone 7 Series is the iPhone killer. If you want to learn to build killer touch-based apps for this next generation mobile device then this is the session for you. We’ll go over phone specific features and how to leverage those features with XNA 4.0 and C# I need your votes in order to give this talk. Please go here: ......

Posted On Tuesday, March 30, 2010 11:45 AM

The Great Southern WP7/XNA Tour
I'm going on tour... talking about WP7 & XNA. (Dates below) XNA Games on Windows Phone 7 DESCRIPTION Chris G. Williams will be presenting 'A Tour of Windows Phone 7 and XNA 4.0'. In this talk, he'll cover what's new in XNA 4.0, especially as it pertains to Windows Phone 7. He'll cover phone features, using the emulator and how to take advantage of the various sensors (like the Accelerometer) and features (MultiTouch, Gestures, Push Notifications, etc) in your games. Rumor has it, he may even ......

Posted On Thursday, September 23, 2010 7:13 AM

Take Over The World With XNA Indie Games
A while back, I submitted an XNA talk to the South By SouthWest Music/Film/Interactive Conference (also known as SXSW) and it's currently up for voting in the Interactive category. I'd really appreciate some votes in order for my talk to get selected. You can click this link or the image to the left to go to the site and vote for my talk. You will need to register on the SXSW site to place a vote, but there's no charge for that and it's quick and easy. Be sure to leave a comment with your vote so ......

Posted On Thursday, August 20, 2009 2:08 PM

RPG in a week? well, no...
I'm starting a new RPG project, using XNA and targetting the XBOX 360. I'll be doing the project in C# although I'm leveraging a lot of the code and work I did in VB.NET & Heroic Adventure. I got some interesting ideas from the RPG in a week page (here: though I won't be doing mine anywhere near that fast. I spent a few hours over the weekend doing some basic design and coding the inital data structures. So far things are going pretty smooth. ......

Posted On Sunday, February 22, 2009 8:52 PM

Math Whiz wanted
Are you a math whiz? Maybe you love Math so much you majored in it in college, or maybe you just really "get" it... Maybe you aren't a math whiz but you know someone who is. Either way, the Twin Cities XNA User Group could use your help. We'd like someone to come in and give a talk (about an hour, maybe more) on 3D Math as it relates to graphics and game development. If interested, please contact me ......

Posted On Monday, January 12, 2009 10:41 AM

XNA 3.0 Beta is out

Posted On Wednesday, September 17, 2008 10:36 AM

Have Fun. Raise Money. Help Kids. I give you the Charity Fragathon
so a few of you (including my parents) have been wondering what this "big idea" of mine was. It's not another game store, although don't rule that out permanently. It's not a video game studio, although again... never say never. No, this is something truly magnificent. I give you the Charity Fragathon. The Twin Cities XNA User Group is throwing their first ever charity event! Admission to this event is $10 (ten bucks!!) and that covers entry into what just might be the biggest ......

Posted On Friday, August 1, 2008 10:06 AM

Caligari trueSpace 7.6 for FREE?!?
If you're a 3D kinda guy, which I'm not (well, I'm getting there, but it's a slow journey) then you might be interested in this. Apparently, Caligari is giving away their trueSpace 7.6 product for free for a limited time. Here's the marketing fluff: What you may not expect is that we are making trueSpace7.6 available to everyone at no charge, in a giant step forward to bring high-end 3D authoring tools to all who want them! trueSpace7.6 is far more than a SketchUp-style 3D architectural modeling ......

Posted On Thursday, July 24, 2008 8:57 AM

Make Money On XNA Games!!
Big announcement today:

Posted On Tuesday, July 22, 2008 4:22 PM

Schizoid - First XNA Title for XBOX Live Arcade Microsoft and Torpex Games announced today the release of Schizoid for Xbox LIVE Arcade. Billed as "the most co-op game ever", Schizoid creates a new category of action gaming where teamwork equals survival and players must protect each other from waves of glowing enemies. Available for download now, Schizoid is the first-ever Xbox LIVE Arcade title built using Microsoft's XNA Game Studio. Microsoft's Schizoid page: click me I am really really excited about this. It's great ......

Posted On Wednesday, July 9, 2008 8:51 AM

Developer Groups in the Twin Cities
This month is kind of a big deal (to me) here in the Twin Cities. We're launching not one, but TWO developer related groups. The first one is my own project, the Twin Cities Developers Guild. (www.twincitiesdevelopersgu... Our kickoff meeting is on Tuesday, July 8 at 6pm (with our Kickoff Cookout starting at 5pm) at New Horizons of Minnesota (in Edina) and features Jason Bock (Magenic) speaking on "Writing Better Code." Later in the week, on Thursday, July 10 at 5:30pm, the Twin Cities Languages ......

Posted On Friday, July 4, 2008 8:57 AM

Spaghetti Code Podcast w/ Jeff Brand
A couple weeks ago, Jeff Brand and I sat down and talked about XNA on his Spaghetti Code podcast. We had a good time, as usual, and discussed various aspects of the XNA experience, and what's new in the XNA 3.0 CTP. Here's the link: XNA Podcast ......

Posted On Sunday, June 29, 2008 1:48 PM

Rotating your arrays (aka When the hell would I ever use this?)
I have a nephew who is wicked smart. Actually, I have 4 nephews and 4 nieces in total, but this is about one nephew in particular. Anyway... he's fairly young, but he's always been interested in software development. By software development, I mean games of course. He doesn't just play them though, he's taught himself Java. Then I showed him C#. (Yes, I suppose I could have showed him VB... but he already knew Java, so C# was the logical choice.) Along with C#, was XNA. He really grok'ed XNA. One ......

Posted On Monday, June 16, 2008 10:23 PM

Heroic Adventure! now with automatic updates
I've been playing with ClickOnce at work lately, and I like it, so I decided to publish HA! with it. HA! really is the perfect application for it, since there are no external dependancies (other than .NET 2.0) and it doesn't care where you put it. I'll also be able to tap into the ClickOnce On-Demand API (which you can't do unless its running under ClickOnce) and pull down updates automatically in the background. The project along with all the sourcecode, bug tracking, etc is all still hosted on ......

Posted On Monday, June 16, 2008 8:54 AM

new XNA announcements
Along with a new look and feel, the site has some pretty big announcements: The GDC 2008 presentations are now available. Additional information has been posted about The Democratization of Game Distribution (AKA YouTube for Games.) The Role-Playing Game starter kit has been released (which I am VERY excited about.) I spent a couple hours on this last night. Also, there's a new video on Game Development for the Zune available over at Channel 9 ......

Posted On Wednesday, May 21, 2008 2:45 PM

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