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Chris G. Williams Beware: I mix tech and personal interests here.
If you're in the SC Lowcountry, or not too far away, you should check out the Syntax Code & Craft Conference (www.syntaxcon.com) the weekend of May 6.

We've got quite the lineup (including yours truly...)  My talk...

AN INTRODUCTION TO MONOGAME

Is there a technology game developers are looking at for not only the Windows ecosystem, but also cross-platform opportunities? MONOGAME! Looking to support iOS, Android, OUYA, PSM, Windows and more? MONOGAME!

In this talk we’ll cover the basics of MonoGame, it’s similarities to Microsoft’s gaming development platform XNA, the differences, how to get started and any tricks and traps to watch out for. Fun talk with plenty of code and demos.

Learning Objectives

  1. What is MonoGame?
  2. How/where to get it and set it up?
  3. How/where to use it?

Posted on Tuesday, April 26, 2016 8:57 AM Game Development , speaking | Back to top


Comments on this post: 2016 Syntax Code & Craft Conference

# re: Syntax Code and Craft Convention
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Good Article Super Mario Run
Left by Param Khiva on Oct 01, 2016 2:23 PM

# re: 2016 Syntax Code & Craft Conference
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This is the first time I came across such a program. From this blog I came to know more about the MonoGame and the requirements for installing the program. However there are no clear indications for the uses of the program here. clipping path service
Left by Taylor Shaw on Dec 29, 2017 6:35 AM

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