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XNA

yes I know this post is a little over a month old, just file it under better late than never...

Brian Keller (Product Manager on the XNA team) has an interesting post about how XNA Build will help developers manage their game asset pipeline and potentially reduce game sizes.

This is especially interesting given the constant debate over whether Microsoft should have adopted a more expansive media format for the DVD drives in the XBox 360.

posted on Friday, March 10, 2006 3:05 PM